private void GO() { if (Atop == 0) { return; } int[] dd = getA(); for (int i = 0; i < 10; ++i) { if (dd[i] != -1) { num[dd[i]].Used = true; } } if (!GoMove()) { if (!GoAttack()) { ClearAlg(); if (CheckEmpty()) { game.NewRound(); } } } }
public void GetClick(Point p) { if (!game.Waiting) { game.nowPlayer.ShowSpark(game.nowPlayer, "[" + game.nowPlayer.HP.ToString() + "]"); for (int i = 0; i < game.cntPlayer; ++i) { if (!game.player[i].Equals(game.nowPlayer)) { if (game.player[i].Alive) { game.player[i].ShowSpark(game.player[i], game.player[i].HP.ToString(), false); } } } } if (game.WaitReviving) { for (int i = 0; i < MapX; ++i) { for (int j = 0; j < MapY; ++j) { if (MapR[i, j].Contains(p)) { if (bo[i, j]) { game.nowPlayer.Appear(game.nowPlayer.str, i, j); game.nowPlayer.Alive = true; cmdDisappear(); game.WaitReviving = false; game.NewRound(); return; } } } } } if (game.WaitMoving) { for (int i = 0; i < MapX; ++i) { for (int j = 0; j < MapY; ++j) { if (MapR[i, j].Contains(p)) { if (bo[i, j]) { game.nowPlayer.MoveTo(i, j); cmdDisappear(); game.alg.ClearOpr(); game.WaitMoving = false; if (!game.alg.GoAttack()) { game.alg.ClearAlg(); } return; } } } } } if (game.WaitAttacking) { for (int i = 0; i < MapX; ++i) { for (int j = 0; j < MapY; ++j) { if (MapR[i, j].Contains(p)) { if (bo[i, j]) { for (int k = 0; k < game.cntPlayer; ++k) { Player pl = game.player[k]; if (pl.X == i && pl.Y == j && pl.Alive) { game.nowPlayer.Attack(pl); cmdDisappear(); game.WaitAttacking = false; game.alg.ClearAlg(); return; } } } } } } } }