public override bool IsCloseTo(ClosestObject other) { EdgeObject oth = (EdgeObject)other; return(mEdge.PartialEqual(oth.mEdge)); }
public override bool IsCloseTo(ClosestObject other) { MeshEdge o = (MeshEdge)other; return(IsPartialEqual(o.mPointIndex)); }
public abstract bool IsCloseTo(ClosestObject other);
public override bool IsCloseTo(ClosestObject other) { // to do return(false); }
public override bool IsCloseTo(ClosestObject other) { SharedEdge o = (SharedEdge)other; return mEdgeVertexIndex == o.mEdgeVertexIndex; }