public bool Equals(NuiMatrix4 aMatrix) { return this.M11 == aMatrix.M11 && this.M12 == aMatrix.M12 && this.M13 == aMatrix.M13 && this.M14 == aMatrix.M14 && this.M21 == aMatrix.M21 && this.M22 == aMatrix.M22 && this.M23 == aMatrix.M23 && this.M24 == aMatrix.M24 && this.M31 == aMatrix.M31 && this.M32 == aMatrix.M32 && this.M33 == aMatrix.M33 && this.M34 == aMatrix.M34 && this.M41 == aMatrix.M41 && this.M42 == aMatrix.M42 && this.M43 == aMatrix.M43 && this.M44 == aMatrix.M44; }
public NuiBoneRotation(NuiMatrix4 m, NuiVector4 q) { matrix = m; quat = q; }
public static bool op_Inequality(NuiMatrix4 mat1, NuiMatrix4 mat2) { return ! mat1.Equals(mat2); }