private void InitializeComponent() { _label = new LabelControl(); _yesButton = new ButtonControl(); _noButton = new ButtonControl(); Children.Add(_label); Children.Add(_yesButton); Children.Add(_noButton); // // label // _label.Bounds = new UniRectangle(25, 15, 500, 45); _label.Text = ""; // // yesButton // _yesButton.Bounds = new UniRectangle(new UniScalar(1.0F, -85), new UniScalar(1.0F, -45), 70, 30); _yesButton.Text = "Yes"; // // noButton // _noButton.Bounds = new UniRectangle(new UniScalar(1.0F, -160), new UniScalar(1.0F, -45), 70, 30); _noButton.Text = "No"; Bounds = new UniRectangle(0, 0, 550, 120); }
/// <summary>Ensures that two unified vectors are nearly equal to each other</summary> /// <param name="expected">Expected unified vector</param> /// <param name="actual">Actual unified vector</param> /// <param name="deltaUlps"> /// Allowed deviation in representable floating point values for each of the /// unified vector's fields /// </param> public static void AreAlmostEqual( UniRectangle expected, UniRectangle actual, int deltaUlps ) { if(!areAlmostEqual(expected, actual, deltaUlps)) { Assert.AreEqual(expected, actual); } }
public void TestAlmostEqualRectangles() { UniRectangle testRectangle = new UniRectangle( new UniVector( new UniScalar(minusOneFloat, plusOneFloat), new UniScalar(plusOneFloat, minusOneFloat) ), new UniVector( new UniScalar(plusOneFloat, minusOneFloat), new UniScalar(minusOneFloat, plusOneFloat) ) ); UniRectangle exactRectangle = new UniRectangle( new UniVector( new UniScalar(exactFloat, exactFloat), new UniScalar(exactFloat, exactFloat) ), new UniVector( new UniScalar(exactFloat, exactFloat), new UniScalar(exactFloat, exactFloat) ) ); UniAssertHelper.AreAlmostEqual(exactRectangle, testRectangle, 1); }
public void TestThrowOnAlmostEqualVectorsWithSizeDifference() { UniRectangle testRectangle = new UniRectangle( new UniVector( new UniScalar(minusOneFloat, plusOneFloat), new UniScalar(plusOneFloat, minusOneFloat) ), new UniVector( new UniScalar(plusTwoFloat, minusTwoFloat), new UniScalar(minusTwoFloat, plusTwoFloat) ) ); UniRectangle exactRectangle = new UniRectangle( new UniVector( new UniScalar(exactFloat, exactFloat), new UniScalar(exactFloat, exactFloat) ), new UniVector( new UniScalar(exactFloat, exactFloat), new UniScalar(exactFloat, exactFloat) ) ); Assert.Throws <AssertionException>( delegate() { UniAssertHelper.AreAlmostEqual(exactRectangle, testRectangle, 1); } ); }
private void InitializeComponent() { EnableDragging = false; _return = new ButtonControl(); _mainMenu = new ButtonControl(); _exit = new ButtonControl(); // new game _return.Text = "Return"; _return.Bounds = new UniRectangle(15, 15, 150, 45); // continue _mainMenu.Text = "Main Menu"; _mainMenu.Bounds = new UniRectangle(15, 65, 150, 45); // load game _exit.Text = "Exit"; _exit.Bounds = new UniRectangle(15, 115, 150, 45); Children.Add(_return); Children.Add(_mainMenu); Children.Add(_exit); Bounds = new UniRectangle(10, 10, 180, 175); }
/// <summary> /// Required method for user interface initialization - /// do modify the contents of this method with the code editor. /// </summary> private void InitializeComponent() { _helloWorldLabel = new LabelControl(); _okButton = new ButtonControl(); _cancelButton = new ButtonControl(); // // helloWorldLabel // _helloWorldLabel.Text = "Hello World! This is a label."; _helloWorldLabel.Bounds = new UniRectangle(10.0f, 15.0f, 110.0f, 30.0f); // // okButton // _okButton.Bounds = new UniRectangle( new UniScalar(1.0f, -180.0f), new UniScalar(1.0f, -40.0f), 80, 24 ); // // cancelButton // _cancelButton.Bounds = new UniRectangle( new UniScalar(1.0f, -90.0f), new UniScalar(1.0f, -40.0f), 80, 24 ); // // DemoDialog // Bounds = new UniRectangle(0.0f, 0.0f, 250.0f, 125.0f); Children.Add(_helloWorldLabel); Children.Add(_okButton); Children.Add(_cancelButton); }
private void InitializeComponent() { EnableDragging = false; Bounds = new UniRectangle( new UniScalar(0.0f, 0.0f), new UniScalar(0.0f, 0.0f), new UniScalar(1.0f, 0.0f), new UniScalar(0.0f, 95.0f) ); _statusButton = new ButtonControl(); _statusButton.Text = "Status"; _statusButton.Bounds = new UniRectangle( new UniScalar(0.025f, 0.0f), new UniScalar(0.0f, 15.0f), new UniScalar(0.30f, 0.0f), new UniScalar(0.0f, 65.0f) ); Children.Add(_statusButton); _inventoryButton = new ButtonControl(); _inventoryButton.Text = "Inventory"; _inventoryButton.Bounds = new UniRectangle( new UniScalar(0.35f, 0.0f), new UniScalar(0.0f, 15.0f), new UniScalar(0.30f, 0.0f), new UniScalar(0.0f, 65.0f) ); Children.Add(_inventoryButton); _settingsButton = new ButtonControl(); _settingsButton.Text = "Settings"; _settingsButton.Bounds = new UniRectangle( new UniScalar(0.675f, 0.0f), new UniScalar(0.0f, 15.0f), new UniScalar(0.30f, 0.0f), new UniScalar(0.0f, 65.0f) ); Children.Add(_settingsButton); }
private void InitializeComponent() { _healthbar = new ProgressControl(); _healthbar.Bounds = new UniRectangle( new UniScalar(0.0F, 15), new UniScalar(0.0F, 15), new UniScalar(1.0F, -30), new UniScalar(0.0F, 30) ); _healthbar.Progress = 0.5F; _playerlives = new TiledIconControl(); _playerlives.Height = 1; _playerlives.Width = 18; _playerlives.Count = 18; _playerlives.ImageFrame = "playerlives"; _playerlives.Bounds = new UniRectangle( new UniScalar(0.5F, 0 - 450), new UniScalar(1.0F, 0 - 55), 900, 40 ); Children.Add(_healthbar); Children.Add(_playerlives); Bounds = new UniRectangle( new UniScalar(0.0F, 0.0F), new UniScalar(0.0F, 0.0F), new UniScalar(1.0F, 0.0F), new UniScalar(0.0F, 110.0F) ); EnableDragging = false; }
private void InitializeComponent() { Bounds = new UniRectangle( 10, 10, new UniScalar(1.0f, -20), 35 ); var label = new LabelControl(); label.Text = _ability.Name; label.Bounds = new UniRectangle(10, 5, 180, 30); Children.Add(label); label = new LabelControl(); label.Text = ((int)(_exp / 100)).ToString(); label.Bounds = new UniRectangle(190, 5, 30, 30); Children.Add(label); var progress = new ProgressControl(); progress.Progress = (_exp % 100) / 100.0f; progress.Bounds = new UniRectangle(225, 5, new UniScalar(1.0f, -270), new UniScalar(1.0f, -5.0f)); Children.Add(progress); label = new LabelControl(); label.Text = ((int)(_exp % 100)).ToString(); label.Bounds = new UniRectangle(new UniScalar(1.0f, -35), 5, 30, 30); Children.Add(label); }
private void InitializeComponent() { EnableDragging = false; _dialogText = new LabelControl(); _dialogText.Bounds = new UniRectangle( new UniScalar(0.0f, 15.0f), new UniScalar(0.0f, 15.0f), new UniScalar(1.0f, -30.0f), new UniScalar(1.0f, -85.0f) ); Children.Add(_dialogText); _optionsList = new ListControl(); _optionsList.Bounds = new UniRectangle(10, 10, new UniScalar(1, -20), 150); _optionsList.SelectionMode = ListSelectionMode.Single; _nextButton = new ButtonControl(); _nextButton.Text = "Continue"; _nextButton.Bounds = new UniRectangle( new UniScalar(1.0f, -110), new UniScalar(1.0f, -55f), new UniScalar(100), new UniScalar(45) ); Children.Add(_nextButton); Bounds = new UniRectangle( new UniScalar(0.0f, 0.0f), new UniScalar(1.0f, -225.0f), new UniScalar(1.0f, 0.0f), new UniScalar(0.0f, 225.0f) ); }
public void TestEqualsWithNullReference() { UniRectangle testRectangle = new UniRectangle( firstTestScalar, secondTestScalar, thirdTestScalar, fourthTestScalar ); Assert.IsFalse(testRectangle.Equals(null)); }
public void TestEqualsWithDifferentType() { UniRectangle testRectangle = new UniRectangle( firstTestScalar, secondTestScalar, thirdTestScalar, fourthTestScalar ); Assert.IsFalse(testRectangle.Equals(DateTime.MinValue)); }
private void InitializeComponent() { Bounds = new UniRectangle( new UniScalar(0.0f, 0.0f), new UniScalar(0.0f, 105.0f), new UniScalar(1.0f, 0.0f), new UniScalar(1.0f, -105.0f) ); EnableDragging = false; }
private void InitializeComponent() { _cannonButton = new ImageButtonControl(); _laserButton = new ImageButtonControl(); _missileButton = new ImageButtonControl(); _mgButton = new ImageButtonControl(); // cannon _cannonButton = new ImageButtonControl(); _cannonButton.Bounds = new UniRectangle( new UniScalar(0.0F, 15), new UniScalar(0.0F, 15), new UniScalar(0.0F, 50), new UniScalar(0.0F, 50) ); _cannonButton.ImageFrame = "hotbar.cannon"; // laser _laserButton = new ImageButtonControl(); _laserButton.Bounds = new UniRectangle( new UniScalar(0.0F, 80), new UniScalar(0.0F, 15), new UniScalar(0.0F, 50), new UniScalar(0.0F, 50) ); _laserButton.ImageFrame = "hotbar.laser"; // missile _missileButton = new ImageButtonControl(); _missileButton.Bounds = new UniRectangle( new UniScalar(0.0F, 145), new UniScalar(0.0F, 15), new UniScalar(0.0F, 50), new UniScalar(0.0F, 50) ); _missileButton.ImageFrame = "hotbar.missile"; // machine gun _mgButton = new ImageButtonControl(); _mgButton.Bounds = new UniRectangle( new UniScalar(0.0F, 210), new UniScalar(0.0F, 15), new UniScalar(0.0F, 50), new UniScalar(0.0F, 50) ); _mgButton.ImageFrame = "hotbar.mg"; Children.Add(_cannonButton); Children.Add(_laserButton); Children.Add(_missileButton); Children.Add(_mgButton); Bounds = new UniRectangle( new UniScalar(0.0F, 0.0F), new UniScalar(0.0F, 0.0F), new UniScalar(0.0F, 275.0F), new UniScalar(0.0F, 80F) ); EnableDragging = false; }
public void TestBottomProperty() { UniRectangle testRectangle = new UniRectangle(); testRectangle.Bottom = firstTestScalar; Assert.AreEqual(firstTestScalar, testRectangle.Bottom); Assert.AreEqual(firstTestScalar, testRectangle.Size.Y); }
public void TestLeftProperty() { UniRectangle testRectangle = new UniRectangle(); testRectangle.Left = firstTestScalar; Assert.AreEqual(firstTestScalar, testRectangle.Left); Assert.AreEqual(firstTestScalar, testRectangle.Location.X); }
public void TestTopProperty() { UniRectangle testRectangle = new UniRectangle(); testRectangle.Top = firstTestScalar; Assert.AreEqual(firstTestScalar, testRectangle.Top); Assert.AreEqual(firstTestScalar, testRectangle.Location.Y); }
public void TestRightProperty() { UniRectangle testRectangle = new UniRectangle(); testRectangle.Right = firstTestScalar; Assert.AreEqual(firstTestScalar, testRectangle.Right); Assert.AreEqual(firstTestScalar, testRectangle.Size.X); }
/// <summary>Ensures that two unified vectors are nearly equal to each other</summary> /// <param name="expected">Expected unified vector</param> /// <param name="actual">Actual unified vector</param> /// <param name="deltaUlps"> /// Allowed deviation in representable floating point values for each of the /// unified vector's fields /// </param> public static void AreAlmostEqual( UniRectangle expected, UniRectangle actual, int deltaUlps ) { if (!areAlmostEqual(expected, actual, deltaUlps)) { Assert.AreEqual(expected, actual); } }
public void TestGetHashCode() { UniRectangle testRectangle = new UniRectangle( firstTestScalar, secondTestScalar, thirdTestScalar, fourthTestScalar ); UniRectangle equivalentRectangle = new UniRectangle( firstTestScalar, secondTestScalar, thirdTestScalar, fourthTestScalar ); Assert.AreEqual(testRectangle.GetHashCode(), equivalentRectangle.GetHashCode()); }
private void InitializeComponent() { EnableDragging = false; _controls = new List<QueuedCommandControl>(); Bounds = new UniRectangle( new UniScalar(0.0f, 0.0f), new UniScalar(1.0f, 0.0f), new UniScalar(0.0f, 300.0f), new UniScalar(0.0f, 100.0f) ); UpdateControls(); }
public void TestToOffset() { UniRectangle testRectangle = new UniRectangle( firstTestScalar, secondTestScalar, thirdTestScalar, fourthTestScalar ); RectangleF offsetRectangle = testRectangle.ToOffset(new Vector2(100.0f, 100.0f)); Assert.That(offsetRectangle.X, Is.EqualTo(102.0f).Within(4).Ulps); Assert.That(offsetRectangle.Y, Is.EqualTo(304.0f).Within(4).Ulps); Assert.That(offsetRectangle.Width, Is.EqualTo(10.2f).Within(4).Ulps); Assert.That(offsetRectangle.Height, Is.EqualTo(30.4f).Within(4).Ulps); }
public void TestMaxProperty() { UniVector minVector = new UniVector(firstTestScalar, secondTestScalar); UniVector maxVector = new UniVector(thirdTestScalar, fourthTestScalar); UniRectangle testRectangle = new UniRectangle(UniVector.Zero, minVector); testRectangle.Max = maxVector; Assert.AreEqual(UniVector.Zero, testRectangle.Min); Assert.AreEqual(UniVector.Zero, testRectangle.Location); UniAssertHelper.AreAlmostEqual(maxVector, testRectangle.Max, 4); UniAssertHelper.AreAlmostEqual(maxVector, testRectangle.Size, 4); }
public void TestScalarConstructor() { UniRectangle testRectangle = new UniRectangle( firstTestScalar, secondTestScalar, thirdTestScalar, fourthTestScalar ); Assert.AreEqual(1.0f, testRectangle.Location.X.Fraction); Assert.AreEqual(2.0f, testRectangle.Location.X.Offset); Assert.AreEqual(3.0f, testRectangle.Location.Y.Fraction); Assert.AreEqual(4.0f, testRectangle.Location.Y.Offset); Assert.AreEqual(0.1f, testRectangle.Size.X.Fraction); Assert.AreEqual(0.2f, testRectangle.Size.X.Offset); Assert.AreEqual(0.3f, testRectangle.Size.Y.Fraction); Assert.AreEqual(0.4f, testRectangle.Size.Y.Offset); }
private void InitializeComponent() { EnableDragging = false; Bounds = new UniRectangle( new UniScalar(0.2f, 15.0f), new UniScalar(0.0f, 105.0f), new UniScalar(0.8f, -15.0f), new UniScalar(1.0f, -105.0f) ); // // overview dialog // _overviewDialog = new CharacterOverviewDialog(); _overviewDialog.Bounds = new UniRectangle( new UniScalar(20), new UniScalar(0, 20.0F), new UniScalar(0.6F, -40.0F), new UniScalar(0.0f, 200.0f) ); Children.Add(_overviewDialog); // // stats dialog // _statsDialog = new CharacterStatsDialog(); _statsDialog.Bounds = new UniRectangle( new UniScalar(0.6F, 0F), new UniScalar(0.0F, 20.0F), new UniScalar(0.4F, -20.0F), new UniScalar(0.0f, 200.0f) ); Children.Add(_statsDialog); // // inventory dialog // _inventoryDialog = new CharacterInventoryDialog(); _inventoryDialog.Bounds = new UniRectangle( new UniScalar(0.0F, 20.0F), new UniScalar(0.0F, 233.0F), new UniScalar(0.6F, -40.0F), new UniScalar(0.0f, 152.0f) ); Children.Add(_inventoryDialog); // // ability dialog // _abilityDialog = new CharacterAbilityDialog(); _abilityDialog.Bounds = new UniRectangle( new UniScalar(20), new UniScalar(400), new UniScalar(1.0f, -40), new UniScalar(1.0f, -420.0f) ); Children.Add(_abilityDialog); }
public void TestMinProperty() { UniVector minVector = new UniVector(firstTestScalar, secondTestScalar); UniVector maxVector = new UniVector(thirdTestScalar, fourthTestScalar); UniRectangle testRectangle = new UniRectangle(UniVector.Zero, maxVector); // This doesn't move the rectangle, it resizes it! testRectangle.Min = minVector; Assert.AreEqual(minVector, testRectangle.Min); Assert.AreEqual(minVector, testRectangle.Location); UniAssertHelper.AreAlmostEqual(maxVector, testRectangle.Max, 4); UniAssertHelper.AreAlmostEqual(maxVector - minVector, testRectangle.Size, 4); }
public void TestEqualsWithDowncast() { UniRectangle testRectangle = new UniRectangle( firstTestScalar, secondTestScalar, thirdTestScalar, fourthTestScalar ); UniRectangle equivalentRectangle = new UniRectangle( firstTestScalar, secondTestScalar, thirdTestScalar, fourthTestScalar ); UniRectangle differingRectangle = new UniRectangle( fourthTestScalar, thirdTestScalar, secondTestScalar, firstTestScalar ); Assert.IsTrue(testRectangle.Equals((object)equivalentRectangle)); Assert.IsFalse(testRectangle.Equals((object)differingRectangle)); }
public void TestEqualityOperator() { UniRectangle testRectangle = new UniRectangle( firstTestScalar, secondTestScalar, thirdTestScalar, fourthTestScalar ); UniRectangle equivalentRectangle = new UniRectangle( firstTestScalar, secondTestScalar, thirdTestScalar, fourthTestScalar ); UniRectangle differingRectangle = new UniRectangle( fourthTestScalar, thirdTestScalar, secondTestScalar, firstTestScalar ); Assert.IsTrue(testRectangle == equivalentRectangle); Assert.IsFalse(testRectangle == differingRectangle); }
private void InitializeComponent() { Bounds = new Nuclex.UserInterface.UniRectangle(200, 200, 200, 400); _itemList = new ListControl(); _itemList.Bounds = new UniRectangle( new UniScalar(0, 10), new UniScalar(0, 10), new UniScalar(1, -20), new UniScalar(1, -65) ); Children.Add(_itemList); var cancelButton = new ButtonControl(); cancelButton.Text = "Cancel"; cancelButton.Pressed += (s, a) => { ItemCancelled.Invoke(); }; cancelButton.Bounds = new UniRectangle( new UniScalar(0, 10), new UniScalar(1, -45), new UniScalar(1, -20), new UniScalar(35) ); Children.Add(cancelButton); }
private void InitializeComponent() { EnableDragging = false; Bounds = new UniRectangle( new UniScalar(0.0f, 0.0f), new UniScalar(0.0f, 0.0f), new UniScalar(0.0f, 170.0f), new UniScalar(0.0f, 125.0f) ); _roundLabel = new LabelControl(); _roundNumber = new LabelControl(); _faction = new LabelControl(); _endTurn = new ButtonControl(); Children.Add(_roundLabel); Children.Add(_roundNumber); Children.Add(_faction); Children.Add(_endTurn); _faction.Bounds = new UniRectangle( new UniScalar(0.0f, 15.0f), new UniScalar(0.0f, 10.0f), new UniScalar(1.0f, -20.0f), new UniScalar(0.0f, 30.0f) ); _roundLabel.Bounds = new UniRectangle( new UniScalar(0.0f, 15.0f), new UniScalar(0.0f, 40.0f), new UniScalar(0.5f, -10.0f), new UniScalar(0.0f, 30.0f) ); _roundLabel.Text = "Round: "; _roundNumber.Bounds = new UniRectangle( new UniScalar(0.5f, 10.0f), new UniScalar(0.0f, 40.0f), new UniScalar(0.5f, -10.0f), new UniScalar(0.0f, 30.0f) ); _endTurn.Bounds = new UniRectangle( new UniScalar(0.0f, 10.0f), new UniScalar(0.0f, 70.0f), new UniScalar(1.0f, -20.0f), new UniScalar(0.0f, 45.0f) ); _endTurn.Text = "End Turn"; }
private void InitializeComponent() { Bounds = new UniRectangle( new UniScalar(0.0f, 0.0f), new UniScalar(0.0f, 105.0f), new UniScalar(0.2f, 0.0f), new UniScalar(1.0f, -105.0f) ); EnableDragging = false; for (var i = 0; i < _party.Count; i++) { var combatant = _party[i]; var partyButton = new ButtonControl(); partyButton.Text = combatant.Name; partyButton.Bounds = new UniRectangle( new UniScalar(0.0f, 15.0f), new UniScalar(0.0f, (75.0f * i) + 15.0f), new UniScalar(1.0f, -30.0f), new UniScalar(0.0f, 65.0f) ); partyButton.Pressed += (s, a) => ChangeCharacter(combatant); Children.Add(partyButton); } }
private void InitializeComponent() { _startButton = new ButtonControl(); _helpButton = new ButtonControl(); _highscoresButton = new ButtonControl(); _exitButton = new ButtonControl(); Children.Add(_startButton); Children.Add(_helpButton); Children.Add(_highscoresButton); Children.Add(_exitButton); // // _startButton // _startButton.Bounds = new UniRectangle(25, 25, 150, 40); _startButton.Text = "Start"; // // _helpButton // _helpButton.Bounds = new UniRectangle(25, 70, 150, 40); _helpButton.Text = "Help"; // // _highscoresButton // _highscoresButton.Bounds = new UniRectangle(25, 115, 150, 40); _highscoresButton.Text = "High Scores"; // // _exitButton // _exitButton.Bounds = new UniRectangle(25, 335, 150, 40); _exitButton.Text = "Exit"; Bounds = new UniRectangle(0, 0, 200, 400); EnableDragging = false; }
private void InitializeComponent() { EnableDragging = false; Bounds = new UniRectangle( new UniScalar(1.0f, -210.0f), new UniScalar(1.0f, -48.0f), new UniScalar(0.0f, 210.0f), new UniScalar(0.0f, 48.0f) ); _name = new LabelControl(); _name.Bounds = new UniRectangle( new UniScalar(0.0f, 10.0f), new UniScalar(0.0f, 10.0f), new UniScalar(1.0f, -35.0f), new UniScalar(0.0f, 20.0f) ); Children.Add(_name); _mana = new LabelControl(); _mana.Bounds = new UniRectangle( new UniScalar(1.0f, -30.0f), new UniScalar(0.0f, 10.0f), new UniScalar(0.0f, 25.0f), new UniScalar(0.0f, 20.0f) ); Children.Add(_mana); }
public void dialog(string text, string title) { float w = menuScreen.Width; float h = menuScreen.Height; UniRectangle bounds = new UniRectangle(w * 0.35f, h * 0.4f, w * 0.4f, h * 0.3f); if (gameDialog != null && gameDialog.IsOpen) gameDialog.Close(); gameDialog = new GameDialog(text, title, bounds); baseGame.dialogOpen = true; gameDialog.proceedButton.Pressed += new EventHandler(proceedButton_Pressed); if (baseGame.menuOpen) { menuScreen.Desktop.Children.Add(gameDialog); } else if (baseGame.createOpen) { createScreen.Desktop.Children.Add(gameDialog); } else if (baseGame.startOpen) { startScreen.Desktop.Children.Add(gameDialog); } else { gameScreen.Desktop.Children.Add(gameDialog); } }
public GameButton(UniRectangle bounds, Texture2D spriteSheet, RectangleF sourceRect) { this.Bounds = bounds; this.imageTexture = spriteSheet; this.baseSourceRect = sourceRect; this.sourceRect = sourceRect; }
/// <summary>Determines whether two unified rectangles are nearly equal</summary> /// <param name="left">Unified rectangle to compare on the left side</param> /// <param name="right">Unified rectangle to compare on the right side</param> /// <param name="deltaUlps"> /// Allowed deviation in representable floating point values for each of the /// unified vector's fields /// </param> /// <returns>True if the provided unified rectangles are nearly equal</returns> private static bool areAlmostEqual(UniRectangle left, UniRectangle right, int deltaUlps) { return (areAlmostEqual(left.Location, right.Location, deltaUlps) && areAlmostEqual(left.Size, right.Size, deltaUlps)); }
/// <summary>Checks whether another instance is equal to this instance</summary> /// <param name="other">Other instance to compare to this instance</param> /// <returns>True if the other instance is equal to this instance</returns> public bool Equals(UniRectangle other) { // For a struct, 'other' cannot be null return (this.Location == other.Location) && (this.Size == other.Size); }
private void InitializeComponent() { EnableDragging = false; Bounds = new UniRectangle ( new UniScalar(1.0f, -400.0f), new UniScalar(0.0f, 0.0f), new UniScalar(0.0f, 400.0f), new UniScalar(0.0f, 130.0f) ); _name = new LabelControl(); _class = new LabelControl(); _health = new LabelControl(); _mana = new LabelControl(); _healthBar = new ProgressControl(); _manaBar = new ProgressControl(); _name.Bounds = new UniRectangle ( new UniScalar(0.0f, 15.0f), new UniScalar(0.0f, 10.0f), new UniScalar(0.5f, -15.0f), new UniScalar(0.0f, 30.0f) ); _name.Text = "Name"; Children.Add(_name); _class.Bounds = new UniRectangle ( new UniScalar(0.5f, 15.0f), new UniScalar(0.0f, 10.0f), new UniScalar(0.5f, -15.0f), new UniScalar(0.0f, 30.0f) ); _class.Text = "Class"; Children.Add(_class); _health.Bounds = new UniRectangle ( new UniScalar(1.0f, -70f), new UniScalar(1.0f, -80.0f), new UniScalar(0.0f, 60f), new UniScalar(0.0f, 30.0f) ); _health.Text = "50 HP"; Children.Add(_health); _mana.Bounds = new UniRectangle ( new UniScalar(1.0f, -70f), new UniScalar(1.0f, -40.0f), new UniScalar(0.0f, 60f), new UniScalar(0.0f, 30.0f) ); _mana.Text = "20 SP"; Children.Add(_mana); _healthBar.Bounds = new UniRectangle ( new UniScalar(0.0f, 10.0f), new UniScalar(1.0f, -80.0f), new UniScalar(1.0f, -100.0f), new UniScalar(0.0f, 30.0f) ); _healthBar.Progress = 1.0f; Children.Add(_healthBar); _manaBar.Bounds = new UniRectangle ( new UniScalar(0.0f, 10.0f), new UniScalar(1.0f, -40.0f), new UniScalar(1.0f, -100.0f), new UniScalar(0.0f, 30.0f) ); _manaBar.Progress = 1.0f; Children.Add(_manaBar); }
private void CalculateBounds() { controlPanelBounds = new UniRectangle(0, 0, windowWidth, CONTROLS_AND_GRID_DIVISION); controlArrowLeftBounds = new UniRectangle(CONTROL_BUTTON_SPACING, (CONTROLS_AND_GRID_DIVISION - CONTROL_ARROW_HEIGHT) / 2, CONTROL_ARROW_WIDTH, CONTROL_ARROW_HEIGHT); controlArrowRightBounds = new UniRectangle(windowWidth - CONTROL_BUTTON_SPACING - CONTROL_ARROW_WIDTH, (CONTROLS_AND_GRID_DIVISION - CONTROL_ARROW_HEIGHT) / 2, CONTROL_ARROW_WIDTH, CONTROL_ARROW_HEIGHT); Rectangle outerRectangle = new Rectangle(0, CONTROLS_AND_GRID_DIVISION, windowWidth - RIGHT_SCROLLBAR_THICKNESS, windowHeight - CONTROLS_AND_GRID_DIVISION - BOTTOM_SCROLLBAR_THICKNESS - MEDIA_BUTTON_HEIGHT); Rectangle innerRectangle = new Rectangle(outerRectangle.X + LEFT_BORDER_THICKNESS, outerRectangle.Y + TOP_BORDER_THICKNESS, outerRectangle.Width - LEFT_BORDER_THICKNESS - RIGHT_BORDER_THICKNESS, outerRectangle.Height - TOP_BORDER_THICKNESS - BOTTOM_BORDER_THICKNESS); gridPanelLayout = new FrameLayout(outerRectangle, innerRectangle); RefreshGridCellsClickableArea(); RefreshGridTopCursorsClickableArea(); RefreshGridLeftCursorsClickableArea(); navigatorPanelBounds = new UniRectangle(0, CONTROLS_AND_GRID_DIVISION, windowWidth, windowHeight); playPauseButtonBounds = new UniRectangle(gridPanelLayout.InnerRectangle.Left, gridPanelLayout.OuterRectangle.Height + BOTTOM_SCROLLBAR_THICKNESS, CONTROL_BUTTON_WIDTH, MEDIA_BUTTON_HEIGHT); stopButtonBounds = new UniRectangle(gridPanelLayout.InnerRectangle.Left + CONTROL_BUTTON_WIDTH + CONTROL_BUTTON_SPACING, gridPanelLayout.OuterRectangle.Height + BOTTOM_SCROLLBAR_THICKNESS, CONTROL_BUTTON_WIDTH, MEDIA_BUTTON_HEIGHT); horizontalScrollBarBounds = new UniRectangle(0, gridPanelLayout.OuterRectangle.Height, gridPanelLayout.OuterRectangle.Width, BOTTOM_SCROLLBAR_THICKNESS); verticalScrollBarBounds = new UniRectangle(gridPanelLayout.OuterRectangle.Width, gridPanelLayout.OuterRectangle.Top - CONTROLS_AND_GRID_DIVISION, RIGHT_SCROLLBAR_THICKNESS, gridPanelLayout.OuterRectangle.Height); tempoLabelBounds = new UniRectangle(gridPanelLayout.InnerRectangle.Left + 4 * (CONTROL_BUTTON_WIDTH + CONTROL_BUTTON_SPACING), gridPanelLayout.OuterRectangle.Height + BOTTOM_SCROLLBAR_THICKNESS + MISC_MUSIC_SETTINGS_PADDING, CONTROL_BUTTON_WIDTH, MEDIA_BUTTON_HEIGHT); timeSignatureNLabelBounds = new UniRectangle(gridPanelLayout.InnerRectangle.Left + 7 * (CONTROL_BUTTON_WIDTH + CONTROL_BUTTON_SPACING), gridPanelLayout.OuterRectangle.Height + BOTTOM_SCROLLBAR_THICKNESS + MISC_MUSIC_SETTINGS_PADDING, CONTROL_BUTTON_WIDTH, MEDIA_BUTTON_HEIGHT); timeSignatureDLabelBounds = new UniRectangle(gridPanelLayout.InnerRectangle.Left + 7 * (CONTROL_BUTTON_WIDTH + CONTROL_BUTTON_SPACING), gridPanelLayout.OuterRectangle.Height + BOTTOM_SCROLLBAR_THICKNESS + MISC_MUSIC_SETTINGS_PADDING + MISC_MUSIC_SETTINGS_LABEL_HEIGHT, CONTROL_BUTTON_WIDTH, MEDIA_BUTTON_HEIGHT); if (parametersPanelBounds.Top == 0) parametersPanelBounds = new UniRectangle(0, CONTROLS_AND_GRID_DIVISION - windowHeight, windowWidth, windowHeight - CONTROLS_AND_GRID_DIVISION - MEDIA_BUTTON_HEIGHT); else parametersPanelBounds = new UniRectangle(0, ParametersPanel.Instance.Bounds.Top, windowWidth, windowHeight - CONTROLS_AND_GRID_DIVISION - MEDIA_BUTTON_HEIGHT); globalRandomizeButtonBounds = new UniRectangle(new UniScalar(1, -PARAMETERS_BUTTON_SPACING * 3 - PARAMETERS_BUTTON_WIDTH * 3), new UniScalar(1, -PARAMETERS_BUTTON_SPACING - PARAMETERS_BUTTON_HEIGHT), PARAMETERS_BUTTON_WIDTH, PARAMETERS_BUTTON_HEIGHT); okButtonBounds = new UniRectangle(new UniScalar(1, -PARAMETERS_BUTTON_SPACING * 2 - PARAMETERS_BUTTON_WIDTH * 2), new UniScalar(1, -PARAMETERS_BUTTON_SPACING - PARAMETERS_BUTTON_HEIGHT), PARAMETERS_BUTTON_WIDTH, PARAMETERS_BUTTON_HEIGHT); cancelButtonBounds = new UniRectangle(new UniScalar(1, -PARAMETERS_BUTTON_SPACING - PARAMETERS_BUTTON_WIDTH), new UniScalar(1, -PARAMETERS_BUTTON_SPACING - PARAMETERS_BUTTON_HEIGHT), PARAMETERS_BUTTON_WIDTH, PARAMETERS_BUTTON_HEIGHT); for (int i = 0; i < parametersSliders.Count; i++) { parametersSliders.ElementAt<SkinNamedHorizontalSliderControl>(i).Bounds = GetParameterSliderBounds(i); } for (int i = 0; i < parametersLabels.Count; i++) { parametersLabels.ElementAt<LabelControl>(i).Bounds = GetParameterLabelBounds(i); } }
//public GameButton clearButton = new GameButton(); public GameDialog(string text, string title, UniRectangle bounds) { nameLabel.Text = text; this.EnableDragging = false; this.Title = title; this.Bounds = bounds; nameLabel.Bounds = new UniRectangle(new UniScalar(0.0f, 10f), new UniScalar(0.0f, 50.0f), 80, 24); //nameLabel.Text = "Incredibly useful information\n remove this by commenting out:\n \"gameScreen.Desktop.Children.Add(gameDialog);\" in the user class"; proceedButton.Bounds = new UniRectangle(new UniScalar(0.75f,0), new UniScalar(0.85f,0), 100, 24); proceedButton.Text = "Proceed"; Children.Add(nameLabel); Children.Add(proceedButton); }
/// <summary> /// Calculates the absolute pixel position of a rectangle in unified coordinates /// </summary> /// <param name="bounds">Bounds of the drawing area in pixels</param> /// <param name="destination">Destination rectangle in unified coordinates</param> /// <returns> /// The destination rectangle converted to absolute pixel coordinates /// </returns> private static Rectangle calculateDestinationRectangle(ref RectangleF bounds, ref UniRectangle destination) { int x = (int)(bounds.X + destination.Location.X.Offset); x += (int)(bounds.Width * destination.Location.X.Fraction); int y = (int)(bounds.Y + destination.Location.Y.Offset); y += (int)(bounds.Height * destination.Location.Y.Fraction); int width = (int)(destination.Size.X.Offset); width += (int)(bounds.Width * destination.Size.X.Fraction); int height = (int)(destination.Size.Y.Offset); height += (int)(bounds.Height * destination.Size.Y.Fraction); return new Rectangle(x, y, width, height); }
private void InitializeComponent() { Bounds = new UniRectangle(0, 0, 300, 80); EnableDragging = false; }
/// <summary>Checks whether another instance is equal to this instance</summary> /// <param name="other">Other instance to compare to this instance</param> /// <returns>True if the other instance is equal to this instance</returns> public bool Equals(UniRectangle other) { // For a struct, 'other' cannot be null return((this.Location == other.Location) && (this.Size == other.Size)); }