/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // load settings file LoadSettings(); InitializeGraphics(); GameStates = new GameStateManager(Services); Input = new InputManager(Services); Services.AddService(typeof(ContentManager), Content); GameStates.Initialize(); base.Initialize(); }