public DeviceInterface(Device device, CommonDeviceInterface cdi) { this.device = device; this.cdi = cdi; this.resourceSet = new ResourceSet(device); cdi.Resources.AddSet(resourceSet); }
public RenderingContext3DDX9(Control targetRenderArea, OutputRequirements oRequirements, OutputRequirements oMinReqs, CommonDeviceInterface cdi) { isDeviceLost = false; isActive = false; hasFocus = false; this.targetRenderArea = targetRenderArea; outReqs = oRequirements; outMinReqs = oMinReqs; log = cdi.GeneralLog; presentParams = new PresentParameters(); outCaps = cdi.DeviceCaps; layers = new LayerStack(); InitializeEnvironment(cdi); view3D = new RenderingView3DPer(Matrix.Identity, Matrix.Identity); }
protected virtual void InitializeEnvironment(CommonDeviceInterface cdi) { // Get device settings if (outCaps == null) outCaps = OutputCaps.GetDefaultAdapterCaps(outReqs); outSettings = OutputSettings.CreateFromRequirements(outReqs, outCaps, outMinReqs); // Set up the presentation parameters presentParams.Windowed = outReqs.Windowed; presentParams.SwapEffect = SwapEffect.Discard; presentParams.AutoDepthStencilFormat = outSettings.DepthFormat; presentParams.EnableAutoDepthStencil = (outSettings.DepthFormat != DepthFormat.Unknown); CreateDevice(); devIf = new DeviceInterface(device, cdi); }