コード例 #1
0
 private void Spawns()
 {
     foreach (var point in points)
     {
         var bulletObj = ObjectPool.GetObject("Spawn", "SkillBullets");
         var bullet    = bulletObj.GetComponent <Spawn>();
         bullet.Target         = Target;
         bullet.gameObjectName = gameObjectName;
         bullet.point          = point;
         bullet.Launch(point, Vector2.zero);
     }
     ObjectPool.RecycleObject(this.gameObject);
 }
コード例 #2
0
ファイル: Spawn.cs プロジェクト: auutesius/NotionWorld
    private IEnumerator SpawnCoroutine()
    {
        yield return(spawning);

        var enemy = ObjectPool.GetObject(gameObjectName, "Entities");

        enemy.transform.position = point;

        Behavior behavior = enemy.GetComponent <Behavior>();

        if (behavior != null)
        {
            behavior.SetVariableValue("TrackTarget", Target);
            behavior.EnableBehavior();
            behavior.Start();
        }
        ObjectPool.RecycleObject(this.gameObject);
    }