コード例 #1
0
 /// <summary>
 /// This method just copies inheritable properties from
 /// another <see cref="TreeVertex"/>.
 /// </summary>
 /// <param name="n"></param>
 /// <remarks>
 /// The properties include:
 /// <see cref="Sorting"/>
 /// <see cref="Comparer"/>
 /// <see cref="Angle"/>
 /// <see cref="Alignment"/>
 /// <see cref="NodeIndent"/>
 /// <see cref="NodeIndentPastParent"/>
 /// <see cref="NodeSpacing"/>
 /// <see cref="LayerSpacing"/>
 /// <see cref="LayerSpacingParentOverlap"/>
 /// <see cref="Compaction"/>
 /// <see cref="BreadthLimit"/>
 /// <see cref="RowSpacing"/>
 /// <see cref="RowIndent"/>
 /// <see cref="CommentSpacing"/>
 /// <see cref="CommentMargin"/>
 /// <see cref="SetsPortSpot"/>
 /// <see cref="PortSpot"/>
 /// <see cref="SetsChildPortSpot"/>
 /// <see cref="ChildPortSpot"/>
 /// </remarks>
 public virtual void CopyInheritedPropertiesFrom(TreeVertex n)
 {
     if (n == null)
     {
         return;
     }
     this.InternalFlags             = n.InternalFlags;
     this.Sorting                   = n.Sorting;
     this.Comparer                  = n.Comparer;
     this.Angle                     = n.Angle;
     this.Alignment                 = n.Alignment;
     this.NodeIndent                = n.NodeIndent;
     this.NodeIndentPastParent      = n.NodeIndentPastParent;
     this.NodeSpacing               = n.NodeSpacing;
     this.LayerSpacing              = n.LayerSpacing;
     this.LayerSpacingParentOverlap = n.LayerSpacingParentOverlap;
     this.Compaction                = n.Compaction;
     this.BreadthLimit              = n.BreadthLimit;
     this.RowSpacing                = n.RowSpacing;
     this.RowIndent                 = n.RowIndent;
     this.CommentSpacing            = n.CommentSpacing;
     this.CommentMargin             = n.CommentMargin;
     this.PortSpot                  = n.PortSpot;
     this.ChildPortSpot             = n.ChildPortSpot;
 }
コード例 #2
0
        private void AdjustRouteForAngleChange(TreeVertex parent, TreeVertex child)
        {
            double angle      = TreeLayout.OrthoAngle(parent);
            double childangle = TreeLayout.OrthoAngle(child);

            if (angle == childangle)
            {
                return;
            }
            double layerspacing = TreeLayout.ComputeLayerSpacing(parent);
            Rect   pb           = parent.Node.Bounds;
            Rect   cb           = child.Node.Bounds;

            // but maybe an Angle change causes the child node not to be adjacent to the layer
            // separating it with the parent node; only need to do anything if that's the case
            if ((angle == 0 && cb.Left - pb.Right < layerspacing + 1) ||
                (angle == 90 && cb.Top - pb.Bottom < layerspacing + 1) ||
                (angle == 180 && pb.Left - cb.Right < layerspacing + 1) ||
                (angle == 270 && pb.Top - cb.Bottom < layerspacing + 1))
            {
                return;
            }

            Route s = this.Route;

            s.UpdatePoints();
            bool bezier = s.Curve == LinkCurve.Bezier;
            bool ortho  = s.Orthogonal;

            if (angle == 0)
            {
                double x = pb.Right + layerspacing / 2;
                if (bezier) // curved segments
                {
                    if (s.PointsCount == 4)
                    {
                        double y = s.GetPoint(3).Y;
                        s.SetPoint(1, new Point(x - 20, s.GetPoint(1).Y));
                        s.InsertPoint(2, new Point(x - 20, y));
                        s.InsertPoint(3, new Point(x, y));
                        s.InsertPoint(4, new Point(x + 20, y));
                        s.SetPoint(5, new Point(s.GetPoint(5).X, y));
                    }
                }
                else if (ortho)
                {
                    if (s.PointsCount == 6)
                    {
                        s.SetPoint(2, new Point(x, s.GetPoint(2).Y));
                        s.SetPoint(3, new Point(x, s.GetPoint(3).Y));
                    }
                }
                else
                {
                    if (s.PointsCount == 4)
                    {
                        s.InsertPoint(2, new Point(x, s.GetPoint(2).Y));
                    }
                    else if (s.PointsCount == 3)
                    {
                        s.SetPoint(1, new Point(x, s.GetPoint(2).Y));
                    }
                    else if (s.PointsCount == 2)
                    {
                        s.InsertPoint(1, new Point(x, s.GetPoint(1).Y));
                    }
                }
            }
            else if (angle == 90)
            {
                double y = pb.Bottom + layerspacing / 2;
                if (bezier) // curved segments
                {
                    if (s.PointsCount == 4)
                    {
                        double x = s.GetPoint(3).X;
                        s.SetPoint(1, new Point(s.GetPoint(1).X, y - 20));
                        s.InsertPoint(2, new Point(x, y - 20));
                        s.InsertPoint(3, new Point(x, y));
                        s.InsertPoint(4, new Point(x, y + 20));
                        s.SetPoint(5, new Point(x, s.GetPoint(5).Y));
                    }
                }
                else if (ortho)
                {
                    if (s.PointsCount == 6)
                    {
                        s.SetPoint(2, new Point(s.GetPoint(2).X, y));
                        s.SetPoint(3, new Point(s.GetPoint(3).X, y));
                    }
                }
                else
                {
                    if (s.PointsCount == 4)
                    {
                        s.InsertPoint(2, new Point(s.GetPoint(2).X, y));
                    }
                    else if (s.PointsCount == 3)
                    {
                        s.SetPoint(1, new Point(s.GetPoint(2).X, y));
                    }
                    else if (s.PointsCount == 2)
                    {
                        s.InsertPoint(1, new Point(s.GetPoint(1).X, y));
                    }
                }
            }
            else if (angle == 180)
            {
                double x = pb.Left - layerspacing / 2;
                if (bezier) // curved segments
                {
                    if (s.PointsCount == 4)
                    {
                        double y = s.GetPoint(3).Y;
                        s.SetPoint(1, new Point(x + 20, s.GetPoint(1).Y));
                        s.InsertPoint(2, new Point(x + 20, y));
                        s.InsertPoint(3, new Point(x, y));
                        s.InsertPoint(4, new Point(x - 20, y));
                        s.SetPoint(5, new Point(s.GetPoint(5).X, y));
                    }
                }
                else if (ortho)
                {
                    if (s.PointsCount == 6)
                    {
                        s.SetPoint(2, new Point(x, s.GetPoint(2).Y));
                        s.SetPoint(3, new Point(x, s.GetPoint(3).Y));
                    }
                }
                else
                {
                    if (s.PointsCount == 4)
                    {
                        s.InsertPoint(2, new Point(x, s.GetPoint(2).Y));
                    }
                    else if (s.PointsCount == 3)
                    {
                        s.SetPoint(1, new Point(x, s.GetPoint(2).Y));
                    }
                    else if (s.PointsCount == 2)
                    {
                        s.InsertPoint(1, new Point(x, s.GetPoint(1).Y));
                    }
                }
            }
            else if (angle == 270)
            {
                double y = pb.Top - layerspacing / 2;
                if (bezier) // curved segments
                {
                    if (s.PointsCount == 4)
                    {
                        double x = s.GetPoint(3).X;
                        s.SetPoint(1, new Point(s.GetPoint(1).X, y + 20));
                        s.InsertPoint(2, new Point(x, y + 20));
                        s.InsertPoint(3, new Point(x, y));
                        s.InsertPoint(4, new Point(x, y - 20));
                        s.SetPoint(5, new Point(x, s.GetPoint(5).Y));
                    }
                }
                else if (ortho)
                {
                    if (s.PointsCount == 6)
                    {
                        s.SetPoint(2, new Point(s.GetPoint(2).X, y));
                        s.SetPoint(3, new Point(s.GetPoint(3).X, y));
                    }
                }
                else
                {
                    if (s.PointsCount == 4)
                    {
                        s.InsertPoint(2, new Point(s.GetPoint(2).X, y));
                    }
                    else if (s.PointsCount == 3)
                    {
                        s.SetPoint(1, new Point(s.GetPoint(2).X, y));
                    }
                    else if (s.PointsCount == 2)
                    {
                        s.InsertPoint(1, new Point(s.GetPoint(1).X, y));
                    }
                }
            }
        }