public static void AddOnPanelClickIfNotAlready(GameObject obj, Object target, UnityAction <BaseEventData> action) { PointerTrigger.AddEventIfNotAlready(obj, EventTriggerType.PointerClick, target, action); }
public void AddPointerEvent(EventTriggerType type, UnityAction <BaseEventData> pointerEvent) { PointerTrigger.AddEvent(gameObject, type, pointerEvent); }