/// <summary> /// Nol3 requires unique socket per synch request. Use using(){} on returned Socket object /// </summary> public Socket SendRequestSynch(Nol3Request request) { var synchClient = this.GetSynchClinet(); SendRequest(request, synchClient); return(synchClient); }
public void SendRequest(Nol3Request request, Socket socket) { socket.Send(request.RequestLength); socket.Send(request.Request); }