コード例 #1
0
        protected override void RemoveItem(int index)
        {
            var item = this[index];

            base.RemoveItem(index);
            item.UpdateOrderChanged -= OnComponentLoopPropChanged;
            item.DrawOrderChanged   -= OnComponentLoopPropChanged;
            NoireUtilities.RaiseEvent(ComponentRemoved, this, new GameComponentCollectionEventArgs(item));
        }
コード例 #2
0
 protected override void InsertItem(int index, GameComponent item)
 {
     // 处理 UpdateOrder 和 DrawOrder 冲突
     if (Count > 0)
     {
         var updateLarger = from t in this
                            where t.UpdateOrder >= index
                            orderby t.UpdateOrder ascending
                            select t;
         var drawLarger = from t in this
                          where t.DrawOrder >= index
                          orderby t.DrawOrder ascending
                          select t;
         int counter;
         var value = 0;
         var toAdd = 0;
         if (updateLarger.Any())
         {
             counter = 0;
             foreach (var component in updateLarger)
             {
                 if (counter == 0)
                 {
                     value = component.UpdateOrder;
                     toAdd = value > index ? 0 : 1;
                 }
                 component.UpdateOrder += value - index + toAdd;
                 ++counter;
             }
         }
         if (drawLarger.Any())
         {
             counter = 0;
             foreach (var component in drawLarger)
             {
                 if (counter == 0)
                 {
                     value = component.DrawOrder;
                     toAdd = value > index ? 0 : 1;
                 }
                 component.DrawOrder += value - index + toAdd;
                 ++counter;
             }
         }
     }
     base.InsertItem(index, item);
     item.UpdateOrderChanged += OnComponentLoopPropChanged;
     item.DrawOrderChanged   += OnComponentLoopPropChanged;
     item.DrawOrder           = index;
     item.UpdateOrder         = index;
     NoireUtilities.RaiseEvent(ComponentAdded, this, new GameComponentCollectionEventArgs(item));
 }
コード例 #3
0
 private void OnComponentLoopPropChanged(object sender, EventArgs e)
 {
     NoireUtilities.RaiseEvent(ComponentLoopPropChanged, sender, e);
 }