コード例 #1
0
ファイル: DSChat.cs プロジェクト: CaffeinatedRat/DSChat
        /// Last Modified: 9/12/10
        /// <summary>
        /// Disconnects the node depending on the hosting state.
        /// Hosting Enabled: Shuts down the server immediately (synchronously) and notifies the children that the server is no longer available.
        /// Hosting Disabled: Disconnects from the host immediately (synchronously).
        /// </summary>
        /// -----------------------------------------------------
        /// PRECONDITIONS:
        /// 1) The child node must be connected to the host.
        /// -----------------------------------------------------
        /// Parameters:
        /// -----------------------------------------------------
        /// POSTCONDITIONS:
        /// 1) The host server will no longer be running and all children will be notified.
        /// 2) The child node will no longer be connected to the host.
        /// -----------------------------------------------------
        /// Return Value:
        private void Disconnect()
        {
            //Clean-up all open chats.
            m_Chats.Clear();

            //Disconnect the node.
            if (m_Node != null)
            {
                m_Node.Close();
                m_Node = null;
            }

            //Update the interface.
            //Both of the host & child terminate their services immediately.
            SafelyToggleInterfaceState(false);

            //Red-Max is angry and notifies users they are disconnected.
            SafelySetIcon(DSChat.Properties.Resources.RedMax);

            //Control the connection flag via the disconnect & connect methods as they may be called out
            // of their original content.
            m_mutexIsConnected.WaitOne(MUTEX_TIMEOUT);
            IsConnected = ConnectionState.Disconnected;
            m_mutexIsConnected.ReleaseMutex();

            //Clear all of the individuals.
            UpdateRegisteredUsersListBox(null, ListViewArgumentType.RemoveAllItems, 0);
        }
コード例 #2
0
ファイル: DSChat.cs プロジェクト: CaffeinatedRat/DSChat
        /// Last Modified: 10/24/10
        /// <summary>
        /// An event that is triggered when an event occurs on a parent node.
        /// </summary>
        /// -----------------------------------------------------
        /// PRECONDITIONS: NA -- No preconditions exist.
        /// -----------------------------------------------------
        /// Parameters:
        /// <param name="nodeEvent">
        /// The node event that has occcurred.
        /// </param>
        /// <param name="sEntityId">
        /// The id or name of the entity that spawned the event.
        /// </param>
        /// <param name="sData">
        /// Associated data with the event.
        /// </param>
        /// -----------------------------------------------------
        /// POSTCONDITIONS: NA -- No postconditions exist.
        /// -----------------------------------------------------
        /// Return Value:
        public void ParentNode_OnNodeEvent(RootNode.NodeEvent nodeEvent, string sEntityId, string sData)
        {
            switch (nodeEvent)
            {
                case RootNode.NodeEvent.REGISTERED:
                    {
                        UpdateRegisteredUsersListBox(sEntityId, ListViewArgumentType.AddItem, 0);
                        SetStatusLog("User " + sEntityId + " has joined on " + sData);
                    }
                    break;

                case RootNode.NodeEvent.UNREGISTERED:
                    {
                        UpdateRegisteredUsersListBox(sEntityId, ListViewArgumentType.RemoveItem, 0);
                        SetStatusLog("User " + sEntityId + " has left.");
                    }
                    break;

                case RootNode.NodeEvent.ALREADY_REGISTERED:
                    {
                        SetStatusLog("User " + sEntityId + " has already joined.");
                    }
                    break;

                case RootNode.NodeEvent.NETWORK_ERROR:
                    {
                        SetStatusLog(sData);
                    }
                    break;

                case RootNode.NodeEvent.SEVERE_NETWORK_ERRROR:
                    {
                        SetStatusLog(sData);

                        //Need synchronization here.
                        Disconnect();
                    }
                    break;
            }
            //END OF switch (nodeEvent)...
        }
コード例 #3
0
ファイル: DSChat.cs プロジェクト: CaffeinatedRat/DSChat
        /// Last Modified: 10/24/10
        /// <summary>
        /// Connect the node depending on the hosting state.
        /// Hosting Enabled: Begin running the server.
        /// Hosting Disabled: Connects to the host.
        /// </summary>
        /// -----------------------------------------------------
        /// PRECONDITIONS: NA -- No preconditions exist.
        /// -----------------------------------------------------
        /// Parameters:
        /// -----------------------------------------------------
        /// POSTCONDITIONS:
        /// 1) The host server will be running.
        /// 2) The child node will attempt to connect to the server.
        /// -----------------------------------------------------
        /// Return Value:
        private void Connect()
        {
            try
            {
                NodeSimpleSecurityModel nssm = null;
                if(!String.IsNullOrEmpty(txtPassphrase.Text))
                    nssm = new NodeSimpleSecurityModel(SimpleCryptography.EncryptionScheme.DES, txtPassphrase.Text);

                //The host never generates an asynchronous event and either fails
                // or succeeds immediately.
                SafelyToggleInterfaceState(true);

                //Determine if the node will be a host/parent.
                if (m_IsHosting)
                {
                    //Obtain the port to listen on.
                    int nPort = int.Parse(txtListeningPort.Text);

                    //Create the parent node and start listening.
                    ParentNode pn = new ParentNode(nPort, nssm);
                    pn.NodeEventCallback = ParentNode_OnNodeEvent;
                    pn.Start();

                    //Update the hosting status.
                    lblStatus.Text = "Running...";

                    m_Node = pn;

                    //Update the notification icon to reflect the node's name.
                    cmiNodeType.Text = notificationIcon.Text = "DSChat [Parent]";

                    //Neutral Max means everything is okay.
                    SafelySetIcon(DSChat.Properties.Resources.MAX);

                    IsConnected = ConnectionState.Connected;
                }
                //This would be a child node.
                else
                {
                    //Obtain the port to listen on for responses.
                    int nListeningPort = int.Parse(txtListeningPort.Text);

                    //Obtain the server address & port of the parent\host.
                    int nHostPort = int.Parse(txtHostPort.Text);
                    IPAddress ipAddy = NodeSocket.GetIP4HostAddresses(txtServer.Text);

                    //Create the child node and register it with the parent with the
                    // node name provided.
                    ChildNode cn = new ChildNode(nListeningPort, nssm);
                    cn.NodeName = txtName.Text;
                    cn.NodeEventCallback = ChildNode_OnNodeEvent;
                    cn.Start(ipAddy, nHostPort);

                    m_Node = cn;

                    //Update the notification icon to reflect the node's name.
                    cmiNodeType.Text = notificationIcon.Text = "DSChat [" + txtName.Text + "]";

                    //The connection has not been made and synchornization is not required here
                    // as the thread has not been spun up yet.
                    IsConnected = ConnectionState.IsConnecting;

                    SetStatusLabel("Connecting...");

                    m_connectionWaitingThread = new Thread(ThreadProc_WaitingForConnection);
                    m_connectionWaitingThread.Start((object)this);
                }
            }
            catch (Exception ex)
            {
                SetStatusLog(ex.Message);
                Disconnect();
            }
        }
コード例 #4
0
ファイル: DSChat.cs プロジェクト: CaffeinatedRat/DSChat
        /// Last Modified: 9/18/10
        /// <summary>
        /// An event that is triggered when an event occurs on a child node.
        /// </summary>
        /// -----------------------------------------------------
        /// PRECONDITIONS: NA -- No preconditions exist.
        /// -----------------------------------------------------
        /// Parameters:
        /// <param name="nodeEvent">
        /// The node event that has occcurred.
        /// </param>
        /// <param name="sEntityId">
        /// The id or name of the entity that spawned the event.
        /// </param>
        /// <param name="sData">
        /// Associated data with the event.
        /// </param>
        /// -----------------------------------------------------
        /// POSTCONDITIONS: NA -- No postconditions exist.
        /// -----------------------------------------------------
        /// Return Value:
        public void ChildNode_OnNodeEvent(RootNode.NodeEvent nodeEvent, string sEntityId, string sData)
        {
            switch (nodeEvent)
            {
                case RootNode.NodeEvent.REGISTRATION_SUCCESSFUL:
                    {
                        //If the string is empty, don't bother.
                        if (!String.IsNullOrEmpty(sData))
                        {
                            //Tokenize the string and update the registered users list box
                            // with the current list of active users.
                            string[] sUsersList = sData.Split(new char[] { '~' });
                            foreach (string s in sUsersList)
                                UpdateRegisteredUsersListBox(s, ListViewArgumentType.AddItem, 0);
                        }

                        SafelyToggleInterfaceState(true);

                        //Notify the form that a successful connection has been made.
                        m_mutexIsConnected.WaitOne(MUTEX_TIMEOUT);
                        IsConnected = ConnectionState.Connected;
                        m_mutexIsConnected.ReleaseMutex();

                        SetStatusLabel("Connected");
                        SetStatusLog("Successfully registered with the host.");

                        //Neutral Max means everything is okay.
                        SafelySetIcon(DSChat.Properties.Resources.MAX);
                    }
                    break;

                case RootNode.NodeEvent.REGISTRATION_FAILURE:
                    {
                        Disconnect();

                        SetStatusLabel("Not connected");
                        SetStatusLog(sEntityId + " has already registered.  Use a different name.");
                    }
                    break;

                case RootNode.NodeEvent.NODE_ADDED:
                    {
                        UpdateRegisteredUsersListBox(sData, ListViewArgumentType.AddItem, 0);
                        SetStatusLog("User " + sData + " has joined.");
                    }
                    break;

                case RootNode.NodeEvent.NODE_REMOVED:
                    {
                        UpdateRegisteredUsersListBox(sData, ListViewArgumentType.RemoveItem, 0);
                        SetStatusLog("User " + sData + " has left.");

                        //Ignore any invalid ChatIntermediaries.
                        ChatIntermediary ci = null;
                        if (m_Chats.ContainsKey(sData))
                        {
                            ci = m_Chats[sData];
                        }
                        else
                        {
                            ci = new ChatIntermediary();
                            m_Chats.Add(sData, ci);
                        }

                        ci.WriteToChatLog("User " + sData + " has left.");
                    }
                    break;

                case RootNode.NodeEvent.INVALID_NODE:
                    {
                        SetStatusLog(sData + " is not a valid node.");
                    }
                    break;

                case RootNode.NodeEvent.PARENT_SHUTDOWN:
                    {
                        Disconnect();

                        SetStatusLabel("Not connected");
                        SetStatusLog("The server has shutdown.");
                    }
                    break;

                case RootNode.NodeEvent.NETWORK_ERROR:
                    {
                        SetStatusLog(sData);
                    }
                    break;

                case RootNode.NodeEvent.MESSAGE:
                    {
                        //Ignore any invalid ChatIntermediaries.
                        ChatIntermediary ci = null;
                        if (m_Chats.ContainsKey(sEntityId))
                        {
                            ci = m_Chats[sEntityId];
                        }
                        else
                        {
                            ci = new ChatIntermediary();
                            m_Chats.Add(sEntityId, ci);
                        }
                        //END OF if (m_Chats.ContainsKey(sEntityId))...

                        ci.WriteToChatLog(sData);
                        UpdateRegisteredUsersListBox(sEntityId, ListViewArgumentType.ModifyItem, (ci.IsVisible ? 0 : 1));
                        SafelySetIcon(DSChat.Properties.Resources.GreenMax);
                    }
                    break;

                case RootNode.NodeEvent.SEVERE_NETWORK_ERRROR:
                    {
                        SetStatusLog(sData);

                        //Need synchronization here.
                        Disconnect();
                    }
                    break;
            }
            //END OF switch (nodeEvent)...
        }