コード例 #1
0
ファイル: CommManager.cs プロジェクト: iangriggs/alphalabs
        /// <summary>
        /// Sends the node.
        /// </summary>
        /// <param name="node">The node.</param>
        /// <param name="forceSend">if set to <c>true</c> force sending the node, even if it's within the threshold for suppressing duplicate sending.</param>
        public void SendNode(Node node, bool forceSend = false)
        {
            // Avoid sending very small changes in node position
            if (!forceSend && Math.Abs(this.lastXSent - node.X) < 5 && Math.Abs(this.lastYSent - node.Y) < 5)
            {
                return;
            }

            this.lastXSent = node.X;
            this.lastYSent = node.Y;

            this.Send(node.Serialize());
        }
コード例 #2
0
ファイル: CommManager.cs プロジェクト: iangriggs/alphalabs
        /// <summary>
        /// Creates the web connection.
        /// </summary>
        private void CreateWebConnection()
        {
            this.hubConnection = new HubConnection(WebAddress);

            this.signalRHub = this.hubConnection.CreateProxy("node");

            this.hubConnection.Start().ContinueWith(task =>
                {
                    if (task.IsFaulted)
                    {
                        Debug.WriteLine("task");
                    }
                    else
                    {
                        this.webConnectionMade = true;
                    }
                });

            this.signalRHub.On<string>(
                "received",
                message =>
                {
                    Debug.WriteLine("RECD (web): " + message);

                    var node = Node.DeSerialize(message);

                    if (message == WhereIsEveryBodyMessage)
                    {
                        Debug.WriteLine("WEIB Received (web)");
                        node = new Node(WhereIsEveryBodyMessage, 0, 0);
                    }

                    // Don't notify about received message that we sent
                    if (node != null && this.NotificationReceived != null && node.Id != this.selfNodeId)
                    {
                        this.NotificationReceived(node);
                    }
                });
        }
コード例 #3
0
ファイル: Gardener.cs プロジェクト: iangriggs/alphalabs
        /// <summary>
        /// Handles a node change message being received.
        /// </summary>
        /// <param name="node">The node.</param>
        private void NodeChangeMessageReceived(Node node)
        {
            if (node.Id == CommManager.WhereIsEveryBodyMessage)
            {
                this.ForceSendingSelfNode();
                return;
            }

            var existingNode = this.Nodes.FirstOrDefault(n => n.Id == node.Id);

            if (existingNode == null)
            {
                node.LastUpdated = DateTime.UtcNow;
                this.Nodes.Add(node);
            }
            else
            {
                var idx = this.Nodes.IndexOf(existingNode);
                this.Nodes[idx].LastUpdated = DateTime.UtcNow;
                this.Nodes[idx].X = node.X;
                this.Nodes[idx].Y = node.Y;
                this.Nodes[idx].Tag = node.Tag;
            }

            if (this.OnNodeChanged != null)
            {
                this.OnNodeChanged(node.Id);
            }
        }
コード例 #4
0
ファイル: Gardener.cs プロジェクト: iangriggs/alphalabs
        /// <summary>
        /// Adds the self node.
        /// </summary>
        /// <param name="xPosition">The x position.</param>
        /// <param name="yPosition">The y position.</param>
        public void AddSelfNode(double xPosition, double yPosition)
        {
            if (!string.IsNullOrWhiteSpace(this.selfNodeId))
            {
                throw new InvalidOperationException("Self node already added");
            }

            var deviceId = GetSimplifiedDeviceId();

            var node = new Node(deviceId, xPosition, yPosition)
            {
                NodeType = TypeOfNode.Self,
                LastUpdated = DateTime.UtcNow
            };

            this.Nodes.Add(node);

            this.selfNodeId = node.Id;
            CommManager.Instance.SetOwnNodeId(node.Id);
            CommManager.Instance.SendNode(node);
        }
コード例 #5
0
ファイル: Gardener.cs プロジェクト: iangriggs/alphalabs
        /// <summary>
        /// Adds the default node.
        /// </summary>
        /// <param name="xPosition">The x position.</param>
        /// <param name="yPosition">The y position.</param>
        public void AddDefaultNode(double xPosition, double yPosition)
        {
            var node = new Node(Guid.NewGuid().ToString(), xPosition, yPosition)
            {
                NodeType = TypeOfNode.Default,
                LastUpdated = DateTime.UtcNow
            };

            this.Nodes.Add(node);
        }
コード例 #6
0
ファイル: MainPage.xaml.cs プロジェクト: iangriggs/alphalabs
 /// <summary>
 /// Tell java script on page about a node.
 /// </summary>
 /// <param name="node">The node.</param>
 private void TellJsAboutNode(Node node)
 {
     this.embeddedBrowser.InvokeScript(
         "UpdateNode",
         node.Id,
         node.NodeType.ToString(),
         node.X.ToString(CultureInfo.InvariantCulture),
         node.Y.ToString(CultureInfo.InvariantCulture));
 }
コード例 #7
0
ファイル: MainPage.xaml.cs プロジェクト: iangriggs/alphalabs
        /// <summary>
        /// Creates the default nodes.
        /// </summary>
        /// <param name="numberOfNodes">The number of nodes.</param>
        private void CreateDefaultNodes(int numberOfNodes)
        {
            if (numberOfNodes > 0)
            {
                this.defaultNodes = new List<Node>(numberOfNodes);

                for (int i = 0; i < numberOfNodes; i++)
                {
                    var node = new Node(
                                        Guid.NewGuid().ToString(),
                                        this.rand.Next(50, 430),
                                        this.rand.Next(50, 750));
                    node.NodeType = TypeOfNode.Default;

                    this.defaultNodes.Add(node);

                    this.TellJsAboutNode(node);
                }

                var simulateMovementOfDefaultNodesTimer = new DispatcherTimer();
                simulateMovementOfDefaultNodesTimer.Tick += (sender, args) =>
                    {
                        if (this.rand.Next(1, 5) == 1)
                        {
                            var newX = this.rand.Next(50, 430);
                            var newY = this.rand.Next(50, 750);
                            var index = this.rand.Next(0, this.defaultNodes.Count);

                            this.defaultNodes[index].X = newX;
                            this.defaultNodes[index].Y = newY;

                            this.TellJsAboutNode(this.defaultNodes[index]);
                        }
                    };
                simulateMovementOfDefaultNodesTimer.Interval = TimeSpan.FromMilliseconds(300);
                simulateMovementOfDefaultNodesTimer.Start();
            }
        }