public static EditorWindow OpenBTEdtior() { NodeFlowEditorWindow window = GetWindow(typeof(NodeFlowEditorWindow)) as NodeFlowEditorWindow; window.name = "行为树编辑器"; NodeFlowEditorSerializeBase ser = new NodeFlowEditorSerializeBase(); ser.editor = window; window.serialize = ser; NodeFlowEditorLoader.LoadEditor(window, "BTEditor.xml"); window.Show(); window.OnShow(); return(window); }
public static void LoadEditor(NodeFlowEditorWindow editor, string path) { serialize = editor.serialize; serialize.LoadMeataEditor(path); }