/// <summary> /// Gets the value of the connection or the default value /// </summary> public T GetValue <T> () { return(connection != null?connection.GetValue <T> () : NodeOutput.GetDefault <T> ()); }
public T GetValue <T>() { return((!((UnityEngine.Object)connection != (UnityEngine.Object)null)) ? NodeOutput.GetDefault <T>() : connection.GetValue <T>()); }