コード例 #1
0
        public void LoadNodeCanvas(NodeCanvas gamenodecanvas, bool copy = true)
        {
            if (gamenodecanvas == null)
            {
                return;
            }

            if (copy)
            {
                nodeCanvas = NodeEditorSaveManager.CreateWorkingCopy(gamenodecanvas);
            }
            else
            {
                nodeCanvas = gamenodecanvas;
            }

            NodeEditorCallbacks.IssueOnLoadCanvas(nodeCanvas);

            editorState = NodeEditorSaveManager.ExtractEditorState(nodeCanvas, MainEditorStateIdentifier);

            //openedCanvasPath = path;
            nodeCanvas.Validate();
            RecreateCache();
            UpdateCanvasInfo();
            nodeCanvas.TraverseAll();
            NodeEditor.RepaintClients();
        }
コード例 #2
0
        /// <summary>
        /// Converts the type of the canvas to the specified type.
        /// </summary>
        public static NodeCanvas ConvertCanvasType(NodeCanvas canvas, Type newType)
        {
            NodeCanvas convertedCanvas = canvas;

            if (canvas.GetType() != newType && newType != typeof(NodeCanvas) && newType.IsSubclassOf(typeof(NodeCanvas)))
            {
                canvas                       = NodeEditorSaveManager.CreateWorkingCopy(canvas, true);
                convertedCanvas              = NodeCanvas.CreateCanvas(newType);
                convertedCanvas.nodes        = canvas.nodes;
                convertedCanvas.editorStates = canvas.editorStates;
                convertedCanvas.Validate();
            }
            return(convertedCanvas);
        }
コード例 #3
0
        /// <summary>
        /// Converts the given canvas to the specified type
        /// </summary>
        public static NodeCanvas ConvertCanvasType(NodeCanvas canvas, Type newType)
        {
            NodeCanvas convertedCanvas = canvas;

            if (canvas.GetType() != newType && newType.IsSubclassOf(typeof(NodeCanvas)))
            {
                canvas.Validate();
                canvas                       = NodeEditorSaveManager.CreateWorkingCopy(canvas);
                convertedCanvas              = NodeCanvas.CreateCanvas(newType);
                convertedCanvas.nodes        = canvas.nodes;
                convertedCanvas.groups       = canvas.groups;
                convertedCanvas.editorStates = canvas.editorStates;
                for (int i = 0; i < convertedCanvas.nodes.Count; i++)
                {
                    if (!CheckCanvasCompability(convertedCanvas.nodes[i].GetID, newType))
                    {                     // Check if nodes is even compatible with the canvas, if not delete it
                        convertedCanvas.nodes[i].Delete();
                        i--;
                    }
                }
                convertedCanvas.Validate();
            }
            return(convertedCanvas);
        }