/// <summary> /// Processes input events /// </summary> public static void InputEvents(List <Rect> ignoreInput) { Event e = Event.current; mousePos = e.mousePosition; if (OverlayGUI.HasPopupControl()) { return; } bool insideCanvas = curEditorState.canvasRect.Contains(e.mousePosition); for (int ignoreCnt = 0; ignoreCnt < ignoreInput.Count; ignoreCnt++) { if (ignoreInput [ignoreCnt].Contains(e.mousePosition)) { insideCanvas = false; break; } } if (!insideCanvas) { return; } curEditorState.focusedNode = null; if (insideCanvas && (e.type == EventType.MouseDown || e.type == EventType.MouseUp)) { curEditorState.focusedNode = NodeEditor.NodeAtPosition(e.mousePosition); if (e.button == 0) { curEditorState.activeNode = curEditorState.focusedNode; if (Repaint != null) { Repaint(); } } } #if UNITY_EDITOR if (curEditorState.focusedNode != null) { UnityEditor.Selection.activeObject = curEditorState.focusedNode; } #endif switch (e.type) { case EventType.MouseDown: curEditorState.dragNode = false; curEditorState.panWindow = false; if (curEditorState.focusedNode != null) { // A click on a node if (e.button == 1) { // Right click -> Node Context Click // TODO: Node Editor: Editor-Independancy - GenericMenu conversion // #if UNITY_EDITOR // UnityEditor.GenericMenu menu = new UnityEditor.GenericMenu (); // #else GenericMenu menu = new GenericMenu(); // #endif menu.AddItem(new GUIContent("Delete Node"), false, ContextCallback, new callbackObject("deleteNode", curNodeCanvas, curEditorState)); menu.AddItem(new GUIContent("Duplicate Node"), false, ContextCallback, new callbackObject("duplicateNode", curNodeCanvas, curEditorState)); if (NodeTypes.getNodeData(curEditorState.focusedNode).transitions) { menu.AddSeparator("Seperator"); menu.AddItem(new GUIContent("Make Transition"), false, ContextCallback, new callbackObject("startTransition", curNodeCanvas, curEditorState)); } menu.ShowAsContext(); e.Use(); } else if (e.button == 0) { if (!GUIToScreenRect(curEditorState.focusedNode.rect).Contains(e.mousePosition)) { // Left click at node edges -> Check for clicked connections to edit NodeOutput nodeOutput = curEditorState.focusedNode.GetOutputAtPos(e.mousePosition); if (nodeOutput != null) { // Output Node -> New Connection drawn from this curEditorState.connectOutput = nodeOutput; e.Use(); } else { // no output clicked, check input NodeInput nodeInput = curEditorState.focusedNode.GetInputAtPos(e.mousePosition); if (nodeInput != null && nodeInput.connection != null) { // Input node -> Loose and edit Connection curEditorState.connectOutput = nodeInput.connection; Node.RemoveConnection(nodeInput); e.Use(); } } } } } else { // A click on the empty canvas if (e.button == 2 || e.button == 0) { // Left/Middle Click -> Start scrolling curEditorState.panWindow = true; e.delta = Vector2.zero; } else if (e.button == 1) { // Right click -> Editor Context Click // TODO: Node Editor: Editor-Independancy - GenericMenu conversion if (curEditorState.connectOutput != null || curEditorState.makeTransition != null) { // #if UNITY_EDITOR // UnityEditor.GenericMenu menu = new UnityEditor.GenericMenu (); // #else GenericMenu menu = new GenericMenu(); // #endif // Iterate through all compatible nodes foreach (Node node in NodeTypes.nodes.Keys) { if (curEditorState.connectOutput != null) { foreach (var input in node.Inputs) { if (input.type == curEditorState.connectOutput.type) { menu.AddItem(new GUIContent("Add " + NodeTypes.nodes[node].adress), false, ContextCallback, new callbackObject(node.GetID, curNodeCanvas, curEditorState)); break; } } } else if (curEditorState.makeTransition != null && NodeTypes.nodes [node].transitions) { menu.AddItem(new GUIContent("Add " + NodeTypes.nodes[node].adress), false, ContextCallback, new callbackObject(node.GetID, curNodeCanvas, curEditorState)); } } menu.ShowAsContext(); } else { // #if UNITY_EDITOR // UnityEditor.GenericMenu menu = new UnityEditor.GenericMenu (); // #else GenericMenu menu = new GenericMenu(); // #endif foreach (Node node in NodeTypes.nodes.Keys) { menu.AddItem(new GUIContent("Add " + NodeTypes.nodes [node].adress), false, ContextCallback, new callbackObject(node.GetID, curNodeCanvas, curEditorState)); } menu.ShowAsContext(); } e.Use(); } } break; case EventType.MouseUp: if (curEditorState.focusedNode != null) { if (curEditorState.makeTransition != null) { Node.CreateTransition(curEditorState.makeTransition, curEditorState.focusedNode); } else if (curEditorState.connectOutput != null) { // Apply a connection if theres a clicked input if (!curEditorState.focusedNode.Outputs.Contains(curEditorState.connectOutput)) { // If an input was clicked, it'll will now be connected NodeInput clickedInput = curEditorState.focusedNode.GetInputAtPos(e.mousePosition); if (Node.CanApplyConnection(curEditorState.connectOutput, clickedInput)) { // If it can connect (type is equals, it does not cause recursion, ...) Node.ApplyConnection(curEditorState.connectOutput, clickedInput); } } e.Use(); } } curEditorState.makeTransition = null; curEditorState.connectOutput = null; curEditorState.dragNode = false; curEditorState.panWindow = false; break; case EventType.ScrollWheel: curEditorState.zoom = (float)Math.Round(Math.Min(2.0f, Math.Max(0.6f, curEditorState.zoom + e.delta.y / 15)), 2); if (Repaint != null) { Repaint(); } break; case EventType.KeyDown: // TODO: Node Editor: Shortcuts if (e.keyCode == KeyCode.N) // Start Navigating (curve to origin / active Node) { curEditorState.navigate = true; } if (e.keyCode == KeyCode.LeftControl && curEditorState.activeNode != null) // Snap { curEditorState.activeNode.rect.position = new Vector2(Mathf.RoundToInt((curEditorState.activeNode.rect.position.x - curEditorState.panOffset.x) / 10) * 10 + curEditorState.panOffset.x, Mathf.RoundToInt((curEditorState.activeNode.rect.position.y - curEditorState.panOffset.y) / 10) * 10 + curEditorState.panOffset.y); } if (Repaint != null) { Repaint(); } break; case EventType.KeyUp: if (e.keyCode == KeyCode.N) // Stop Navigating { curEditorState.navigate = false; } if (Repaint != null) { Repaint(); } break; case EventType.MouseDrag: if (curEditorState.panWindow) { // Scroll everything with the current mouse delta curEditorState.panOffset += e.delta * curEditorState.zoom; for (int nodeCnt = 0; nodeCnt < curNodeCanvas.nodes.Count; nodeCnt++) { curNodeCanvas.nodes [nodeCnt].rect.position += e.delta * curEditorState.zoom; } e.delta = Vector2.zero; if (Repaint != null) { Repaint(); } } else { curEditorState.panWindow = false; } if (curEditorState.dragNode && curEditorState.activeNode != null && GUIUtility.hotControl == 0) { // Drag the active node with the current mouse delta curEditorState.activeNode.rect.position += e.delta * curEditorState.zoom; NodeEditorCallbacks.IssueOnMoveNode(curEditorState.activeNode); e.delta = Vector2.zero; if (Repaint != null) { Repaint(); } } else { curEditorState.dragNode = false; } break; } }