コード例 #1
0
ファイル: NodeDiagram.cs プロジェクト: drake7707/nodecontrol
        /// <summary>
        /// Determines the bounding box of all the objects and update
        /// the scroll min position. If there are any nodes falling outside
        /// translate everything until they are visible
        /// </summary>
        public void UpdateBoundingBox()
        {
            var bbox = NodeExtensions.GetBoundingBox(Nodes.Select(n => n.Area));

            int left   = bbox.Left;
            int top    = bbox.Top;
            int right  = bbox.Right;
            int bottom = bbox.Bottom;

            // if nodes are outside the boundaries move all the nodes so they become visible
            if (left < 0)
            {
                right += Math.Abs(left);
                foreach (var n in Nodes)
                {
                    n.Position = new Point(n.Position.X + Math.Abs(left), n.Position.Y);
                }
            }
            if (top < 0)
            {
                bottom += Math.Abs(top);
                foreach (var n in Nodes)
                {
                    n.Position = new Point(n.Position.X, n.Position.Y + Math.Abs(top));
                }
            }

            AutoScrollMinSize = new System.Drawing.Size((int)((right + 1) * Zoom), (int)((bottom + 1) * Zoom));
        }
コード例 #2
0
ファイル: NodeDiagram.cs プロジェクト: drake7707/nodecontrol
        /// <summary>
        /// Draw the entire diagram to a bitmap and return it
        /// </summary>
        /// <returns>A bitmap of the entire diagram</returns>
        public Image AsImage()
        {
            // determine the bounding box
            var bbox = NodeExtensions.GetBoundingBox(Nodes.Select(n => n.Area));

            bbox = new Rectangle(0, 0, bbox.Right + 1, bbox.Bottom + 1);
            bbox.Inflate(NodeSize.Width, NodeSize.Height);
            Bitmap bmp = new Bitmap(bbox.Width, bbox.Height);

            using (Graphics g = Graphics.FromImage(bmp))
            {
                DrawContents(g, bbox, new Point(0, 0), 1);
            }
            return(bmp);
        }