//The main function for drawing a node's gui.Fires off others. public static void ShowNodeGUI(Node node, Rect drawCanvas, bool fullDrawPass, Vector2 canvasMousePos, float zoomFactor) { if ( node.isHidden ) { return; } if ( fullDrawPass || drawCanvas.Overlaps(node.rect) || GraphEditorUtility.activeNode == node ) { DrawNodeWindow(node, canvasMousePos, zoomFactor); DrawNodeTag(node); DrawNodeComments(node); DrawNodeID(node); } node.DrawNodeConnections(drawCanvas, fullDrawPass, canvasMousePos, zoomFactor); }