// Use this for initialization void Start() { rigidbody = GetComponent<Rigidbody>(); pivotCube = GetComponent<PivotCube>(); var updatePlayData = FindObjectOfType<UpdatePlayData>(); var height = updatePlayData.playData.height; var level = height / 5; var raito = 0.2f; speed += level * raito; pivotCube.OnPutAsObservable() .Subscribe(_ => { rigidbody.constraints |= RigidbodyConstraints.FreezePositionY; Vector3 position = transform.position; position.x = Mathf.Round(position.x); position.y = Mathf.Round(position.y); position.z = Mathf.Round(position.z); transform.position = position; Destroy(rigidbody); Destroy(this); }); this.FixedUpdateAsObservable() .Where(_ => pivotCube.activated) .Select(_ => speed) .Subscribe(Fall); }
// Use this for initialization void Start() { pivotCube = transform.root.GetComponent<PivotCube>(); GameObject[] ignoreCubes = pivotCube.children .Select(child => child.gameObject) .ToArray(); var start = transform.position; var distance = 20f; var marker = GetMarker(start, distance, ignoreCubes); MarkDropPoint(marker); pivotCube.OnPutAsObservable() .Select(_ => marker) .Subscribe(UnmarkDropPoint); }
// Use this for initialization void Start() { pivotCube = transform.root.GetComponent<PivotCube>(); this.FixedUpdateAsObservable() .Where(_ => pivotCube.activated) .Select(_ => IsGrounded(pivotCube.children)) .Subscribe(nextIsGrounded => isGrounded = nextIsGrounded); var changeActivatedFromPivotCube = pivotCube.ObserveEveryValueChanged(x => x.activated) .Subscribe(nextActivated => activated = nextActivated); pivotCube.OnPutAsObservable() .Subscribe(_ => { activated = false; changeActivatedFromPivotCube.Dispose(); }); }