/// <summary> /// Fade the incoming scene in and the outgoing scene out /// </summary> /// <returns></returns> public static Transition CrossFade() => new Transition( Animation.Fade(0.0f, 1.0f), Animation.Fade(1.0f, 0.0f), true);
public Animation Instantiate() { if (null == _tweens) { return(null); } Animation tween = IsSequence ? Animation.Sequence() : Animation.Group(); for (int i = 0; i < _tweens.Length; i++) { Animation child = null; switch (_tweens[i].Type) { case TweenType.Move: child = Animation.Move(_tweens[i].From, _tweens[i].To); break; case TweenType.Fade: child = Animation.Fade(_tweens[i].From.x, _tweens[i].To.x); break; case TweenType.Color: child = Animation.Color( new Color(_tweens[i].From.x, _tweens[i].From.y, _tweens[i].From.z), new Color(_tweens[i].To.x, _tweens[i].To.y, _tweens[i].To.z) ); break; case TweenType.Scale: child = Animation.Scale(_tweens[i].From.x, _tweens[i].To.x); break; case TweenType.ShakePosition: child = Animation.ShakePosition(_tweens[i].From); break; case TweenType.ShakeRotation: child = Animation.ShakeRotation(_tweens[i].From); break; case TweenType.Play: child = Animation.Play(_tweens[i].Object as AudioClip, _tweens[i].From.x, _tweens[i].From.y); break; case TweenType.Wait: child = Animation.Wait(0f); break; case TweenType.Activate: child = Animation.Activate(_tweens[i].From.x > 0); break; } if (!string.IsNullOrWhiteSpace(_tweens[i].Target)) { child.Target(_tweens[i].Target); } child.Easing(_tweens[i].Easing, _tweens[i].EasingParam1, _tweens[i].EasingParam2); child.PingPong(_tweens[i].IsPingPong); child.Loop(_tweens[i].IsLooping); child.Duration(_tweens[i].Duration); child.Delay(_tweens[i].Delay); if (_tweens[i].IsLowPriority) { child.LowPriority(); } tween.Child(child); } if (!string.IsNullOrWhiteSpace(_target)) { tween.Target(_target); } tween.Loop(IsLooping); tween.PingPong(IsPingPong); if (IsLowPriority) { tween.LowPriority(); } if (DurationOverride) { tween.Duration(Duration); } tween.Delay(Delay); return(tween); }