コード例 #1
0
ファイル: PAFile.cs プロジェクト: nozgames/com.noz.pixelart
        /// <summary>
        /// Add a new frame to the given animation
        /// </summary>
        public PAFrame AddFrame(PAAnimation animation)
        {
            var frame = new PAFrame(this)
            {
                id        = System.Guid.NewGuid().ToString(),
                animation = animation,
                order     = frames.Count
            };

            frames.Add(frame);
            return(frame);
        }
コード例 #2
0
ファイル: PAFile.cs プロジェクト: nozgames/com.noz.pixelart
        /// <summary>
        /// Insert a new frame at the given index within the animation
        /// </summary>
        public PAFrame InsertFrame(PAAnimation animation, int index)
        {
            var frame = AddFrame(animation);

            if (index == -1 || index >= frame.order)
            {
                return(frame);
            }

            foreach (var f in frames)
            {
                if (f.order >= index)
                {
                    f.order++;
                }
            }

            frame.order = index;
            return(frame);
        }
コード例 #3
0
ファイル: PAFile.cs プロジェクト: nozgames/com.noz.pixelart
        /// <summary>
        /// Add a new animation with the given name to the file
        /// </summary>
        public PAAnimation AddAnimation(string name)
        {
            // ensure name is unique
            var prefix = name;

            for (var index = 1; null != FindAnimationByName(name); index++)
            {
                name = $"{prefix} {index}";
            }

            var animation = new PAAnimation
            {
                id   = System.Guid.NewGuid().ToString(),
                name = name
            };

            animations.Add(animation);

            // Add a single frame for the animation
            AddFrame(animation);

            return(animation);
        }
コード例 #4
0
 public PAAnimationOptions(PAWorkspace worksapce, PAAnimation animation)
 {
     _workspace = worksapce;
     _animation = animation;
 }
コード例 #5
0
ファイル: PAFile.cs プロジェクト: nozgames/com.noz.pixelart
        /// <summary>
        /// Load a pixel edtior file from the given filename
        /// </summary>
        public static PAFile Load(string filename)
        {
            var file = new PAFile {
                name = Path.GetFileNameWithoutExtension(filename)
            };

            using (var reader = new BinaryReader(File.OpenRead(filename)))
            {
                file.version = reader.ReadInt32();
                file.width   = reader.ReadInt32();
                file.height  = reader.ReadInt32();

                var textureSize = 4 * file.width * file.height;

                // Read the layers
                var layerCount = reader.ReadInt32();
                for (var layerIndex = 0; layerIndex < layerCount; layerIndex++)
                {
                    var layer = new PALayer(file);
                    layer.id      = reader.ReadString();
                    layer.name    = reader.ReadString();
                    layer.opacity = reader.ReadSingle();
                    layer.order   = reader.ReadInt32();
                    layer.visible = reader.ReadBoolean();
                    file.layers.Add(layer);
                }

                // Read the animations
                var animationCount = reader.ReadInt32();
                for (var animationIndex = 0; animationIndex < animationCount; animationIndex++)
                {
                    var animation = new PAAnimation();
                    animation.id   = reader.ReadString();
                    animation.name = reader.ReadString();

                    if (file.version < 3)
                    {
                        animation.fps = 10;
                    }
                    else
                    {
                        animation.fps = reader.ReadInt32();
                    }

                    file.animations.Add(animation);
                }

                // Read the frames
                var frameCount = reader.ReadInt32();
                for (var frameIndex = 0; frameIndex < frameCount; frameIndex++)
                {
                    var frame = new PAFrame(file);
                    frame.id        = reader.ReadString();
                    frame.animation = file.FindAnimation(reader.ReadString());
                    frame.order     = reader.ReadInt32();
                    file.frames.Add(frame);
                }

                // Read the textures
                var imageCount = reader.ReadInt32();
                for (var imageIndex = 0; imageIndex < imageCount; imageIndex++)
                {
                    var image = new PAImage();
                    image.frame = file.FindFrame(reader.ReadString());
                    image.layer = file.FindLayer(reader.ReadString());

                    if (reader.ReadBoolean())
                    {
                        image.texture = new Texture2D(file.width, file.height, TextureFormat.RGBA32, false);
                        image.texture.LoadRawTextureData(reader.ReadBytes(textureSize));
                        image.texture.filterMode = FilterMode.Point;
                        image.texture.Apply();
                    }

                    file.images.Add(image);
                }
            }

            return(file);
        }