public PlayerModelDirector AddDiveSuit() { GameObject modelGeometry = player.PlayerModel.transform.Find("male_geo").gameObject; RegularDiveSuitBuilder builder = new RegularDiveSuitBuilder(modelGeometry); playerModelBuilders.Add(builder); return(this); }
public PlayerModelDirector AddDiveSuit() { GameObject modelGeometry = player.PlayerModel.RequireGameObject("male_geo"); RegularDiveSuitBuilder builder = new RegularDiveSuitBuilder(modelGeometry); playerModelBuilders.Add(builder); return(this); }