// TODO: Address the issue that made this change necessary. // Most likely will be in a performance & memory optimization refactor. public Wiimote(byte[] rawData, Wiimote calibration) { buttons = new CoreButtons(); accelerometer = new Accelerometer(); irSensor = new IR(); SetCalibration(calibration); Update(rawData); }
//INintrollerState extension; public Wiimote(byte[] rawData) { buttons = new CoreButtons(); accelerometer = new Accelerometer(); irSensor = new IR(); //extension = null; Update(rawData); }