コード例 #1
0
        public static void Main()
        {
            GameVisualisation.SetInitialConsoleSize();
            GameVisualisation.DisplayInitialMenu();

            string playerName = GameVisualisation.AskForUsername();
            Game   game       = GameLogic.InitializeGame(playerName);

            GameLoop.Play(game);
        }
コード例 #2
0
        public static void Play(Game game)
        {
            try
            {
                Sounds.GameBoardStart(Sounds.PlaySound);
            }
            catch (Exception e)
            {
                ExtensionMethods.HandleExceptions(e, Constants.ExceptionMessageX, Constants.ExceptionMesssageY, ConsoleColor.White);
            }

            Console.Clear();

            while (true)
            {
                Console.CursorVisible = false;

                GameVisualisation.DisplayGameBoard(game);

                int cardsToDraw = 1;
                if (game.PlayerInTurn.DrawDouble == true)
                {
                    cardsToDraw = 2;
                    game.PlayerInTurn.DrawDouble = false;
                }

                for (int i = 0; i < cardsToDraw; i++)
                {
                    var moves = GameLogic.GetLastNMoves(Constants.PlayerMoves, Constants.PlayerMovesCount);

                    GameVisualisation.DisplayPlayerMoves(moves, game, Constants.PlayerMovesX, Constants.PlayerMovesY);
                    GameVisualisation.DisplayCurrentGameState(game, Constants.GameStateX, Constants.GameStateY);

                    if (game.PlayerInTurn.SkipTurn)
                    {
                        game.PlayerInTurn.SkipTurn = false;
                        continue;
                    }

                    if (game.PlayerInTurn.IsDead)
                    {
                        continue;
                    }

                    var card = GameLogic.DrawCard(game.Deck, game.Deck.Count - 1);
                    game.CurrentCard = card;


                    if (game.GameState == GameState.YourTurn)
                    {
                        var cardReader = new StreamReader(card.FilePath);

                        try
                        {
                            GameVisualisation.DisplayCard(cardReader, card, Constants.CardX, Constants.CardY);
                        }
                        catch
                        {
                            ExtensionMethods.PrintOnPosition(Constants.CardX, Constants.CardY, card.ToString(), ConsoleColor.Green);
                        }

                        try
                        {
                            Sounds.PlayCardSound((int)card.CardType, Sounds.PlaySound);
                        }
                        catch
                        {
                        }
                    }

                    if (game.GameState == GameState.YourTurn)
                    {
                        if (card.CardType != CardType.NinjaAssassin)
                        {
                            GameVisualisation.DisplayPlayersChoiceOptions(Constants.PlayersChoiceOptionsX, Constants.PlayersChoiceOptionsY);

                            var  choice      = PlayersChoice.NotSelected;
                            bool wrongChoice = true;

                            while (wrongChoice)
                            {
                                try
                                {
                                    choice = GameVisualisation.GetPlayersChoice();
                                    GameLogic.PlayCard(game, game.PlayerInTurn, card, choice);
                                    wrongChoice = false;
                                }
                                catch (ArgumentException e)
                                {
                                    wrongChoice = true;
                                    ExtensionMethods.PrintOnPosition(Constants.ExceptionMessageX, Constants.ExceptionMesssageWrongChoiceY, e.Message, ConsoleColor.White);
                                }
                                catch (InvalidOperationException e)
                                {
                                    wrongChoice = true;
                                    ExtensionMethods.PrintOnPosition(Constants.ExceptionMessageX, Constants.ExceptionMesssageWrongChoiceY, e.Message, ConsoleColor.White);
                                }
                            }
                        }
                        else
                        {
                            GameLogic.HandleNinjaAssasin(game, game.PlayerInTurn, card);
                        }
                    }
                    else
                    {
                        GameLogic.PlayByComputerLogic(game.PlayerInTurn, card);
                        Thread.Sleep(1000);
                    }

                    GameLogic.SaveMoves(game, Constants.PlayerMoves);
                    GameLogic.ChangeScore(card, game.PlayerInTurn);

                    if (game.Deck.Count == 0 || game.Players[3].IsDead)
                    {
                        game.GameState = GameState.Finished;

                        if (game.Players[3].IsDead)
                        {
                            GameVisualisation.DisplayDead();
                        }
                    }
                }

                if (game.GameState == GameState.Finished)
                {
                    GameLogic.EndGame();

                    var highScores = new Dictionary <string, int>();
                    try
                    {
                        var highScoreReader = new StreamReader(Constants.HighScoreFilePath, Encoding.GetEncoding("Windows-1251"));
                        highScores = GameLogic.GetHighScores(highScoreReader, Constants.HighScoresCount);
                    }
                    catch (IndexOutOfRangeException e)
                    {
                        ExtensionMethods.HandleExceptions(e, Constants.ExceptionMessageX, Constants.ExceptionMesssageY, ConsoleColor.White);
                    }

                    var winner = GameLogic.GetWinner(game);
                    GameVisualisation.DisplayGameEnd(game.Players[3], winner, highScores);
                    break;
                }

                GameLogic.SetNextPlayer(game.PlayerInTurn);
            }
        }