//djl public void Draw(CanvasWrapper canvas, RectangleF unitrect, int start, int end, int line, int strong) { if (Enabled == false) { return; } float gridX = m_spacing.Width; float gridY = m_spacing.Height; //Console.WriteLine("gridX=" + gridX + " ; Y=" + gridY); float gridscreensizeX = canvas.ToScreen(gridX); float gridscreensizeY = canvas.ToScreen(gridY); //Console.WriteLine("gridscreensizeX=" + gridscreensizeX + " ; Y=" + gridscreensizeY); if (gridscreensizeX < m_minSize || gridscreensizeY < m_minSize) { return; } PointF leftpoint = unitrect.Location; PointF rightpoint = ScreenUtils.RightPoint(canvas, unitrect); float left = (float)Math.Round(leftpoint.X / gridX) * gridX; float top = unitrect.Height + unitrect.Y; float right = rightpoint.X; float bottom = (float)Math.Round(leftpoint.Y / gridY) * gridY; GraphicsPath path = new GraphicsPath(); PointF p1; PointF p2; if (true) { Console.WriteLine("left=" + left + " ; top=" + top + " ; right=" + right + " ; bottom=" + bottom + "; start=" + start + ";end=" + end + ";line=" + line); p1 = canvas.ToScreen(new UnitPoint(leftpoint.X + start, top - line * gridY)); p2 = canvas.ToScreen(new UnitPoint(leftpoint.X + end, top - line * gridY)); } try { Line l = new Line(p1, p2, strong); CanvasCtrl.M_canvas.List.Add(l); canvas.Graphics.DrawLine(new Pen(l.Color, 2), p1, p2); } catch (Exception e) { Console.Write(e.Message); } }
public void Draw(CanvasWrapper canvas, RectangleF unitrect, int start, int end, int time, int strong) { if (Enabled == false) { return; } float gridX = Spacing.Width; float gridY = Spacing.Height; //Console.WriteLine("gridX=" + gridX + " ; Y=" + gridY); float gridscreensizeX = canvas.ToScreen(gridX); float gridscreensizeY = canvas.ToScreen(gridY); //Console.WriteLine("gridscreensizeX=" + gridscreensizeX + " ; Y=" + gridscreensizeY); if (gridscreensizeX < MinSize || gridscreensizeY < MinSize) { return; } PointF leftpoint = unitrect.Location; PointF rightpoint = ScreenUtils.RightPoint(canvas, unitrect); float left = (float)Math.Round(leftpoint.X / gridX) * gridX; float top = unitrect.Height + unitrect.Y; float right = rightpoint.X; float bottom = (float)Math.Round(leftpoint.Y / gridY) * gridY; //Console.WriteLine("left=" + left + " ; top=" + top + " ; right=" + right + " ; bottom=" + bottom); Pen pen = new Pen(d_color); GraphicsPath path = new GraphicsPath(); while (bottom < top) { PointF p1 = canvas.ToScreen(new UnitPoint(leftpoint.X, bottom)); PointF p2 = canvas.ToScreen(new UnitPoint(rightpoint.X, bottom)); path.AddLine(p1, p2); path.CloseFigure(); bottom += gridY; } if (canvas.Graphics != null) { canvas.Graphics.DrawPath(pen, path); } }
//djl public void Draw(CanvasWrapper canvas, RectangleF unitrect,int start,int end,int line,int strong){ if (Enabled == false) return; float gridX = m_spacing.Width; float gridY = m_spacing.Height; //Console.WriteLine("gridX=" + gridX + " ; Y=" + gridY); float gridscreensizeX = canvas.ToScreen(gridX); float gridscreensizeY = canvas.ToScreen(gridY); //Console.WriteLine("gridscreensizeX=" + gridscreensizeX + " ; Y=" + gridscreensizeY); if (gridscreensizeX < m_minSize || gridscreensizeY < m_minSize) return; PointF leftpoint = unitrect.Location; PointF rightpoint = ScreenUtils.RightPoint(canvas, unitrect); float left = (float)Math.Round(leftpoint.X / gridX) * gridX; float top = unitrect.Height + unitrect.Y; float right = rightpoint.X; float bottom = (float)Math.Round(leftpoint.Y / gridY) * gridY; GraphicsPath path = new GraphicsPath(); PointF p1; PointF p2; if(true) { Console.WriteLine("left=" + left + " ; top=" + top + " ; right=" + right + " ; bottom=" + bottom +"; start="+start+";end="+end+";line="+line); p1= canvas.ToScreen(new UnitPoint(leftpoint.X+start,top-line*gridY)); p2= canvas.ToScreen(new UnitPoint(leftpoint.X+end, top-line*gridY)); } try { Line l = new Line(p1, p2, strong); CanvasCtrl.M_canvas.List.Add(l); canvas.Graphics.DrawLine(new Pen(l.Color,2), p1, p2); } catch (Exception e) { Console.Write(e.Message); } }
public void Draw(CanvasWrapper canvas, RectangleF unitrect,int start ,int end ,int time,int strong) { if (Enabled == false) return; float gridX = Spacing.Width; float gridY = Spacing.Height; //Console.WriteLine("gridX=" + gridX + " ; Y=" + gridY); float gridscreensizeX = canvas.ToScreen(gridX); float gridscreensizeY = canvas.ToScreen(gridY); //Console.WriteLine("gridscreensizeX=" + gridscreensizeX + " ; Y=" + gridscreensizeY); if (gridscreensizeX < MinSize || gridscreensizeY < MinSize) return; PointF leftpoint = unitrect.Location; PointF rightpoint = ScreenUtils.RightPoint(canvas, unitrect); float left = (float)Math.Round(leftpoint.X / gridX) * gridX; float top = unitrect.Height + unitrect.Y; float right = rightpoint.X; float bottom = (float)Math.Round(leftpoint.Y / gridY) * gridY; //Console.WriteLine("left=" + left + " ; top=" + top + " ; right=" + right + " ; bottom=" + bottom); Pen pen = new Pen(d_color); GraphicsPath path = new GraphicsPath(); while (bottom < top) { PointF p1 = canvas.ToScreen(new UnitPoint(leftpoint.X, bottom)); PointF p2 = canvas.ToScreen(new UnitPoint(rightpoint.X, bottom)); path.AddLine(p1, p2); path.CloseFigure(); bottom += gridY; } if(canvas.Graphics!=null){canvas.Graphics.DrawPath(pen, path); } }