private static int GenerateBitmap(FastBitmap bmp, byte[] buf, List <Color> fourColors) { int w = bmp.Width; int h = bmp.Height; int nibbleOffset = 0; var nibbleEnd = buf.Length * 2; var x = 0; var y = 0; for (; ;) { if (nibbleOffset >= nibbleEnd) { return(-1); } var v = GetNibble(buf, nibbleOffset++); if (v < 0x4) { v = (v << 4) | GetNibble(buf, nibbleOffset++); if (v < 0x10) { v = (v << 4) | GetNibble(buf, nibbleOffset++); if (v < 0x040) { v = (v << 4) | GetNibble(buf, nibbleOffset++); if (v < 4) { v |= (w - x) << 2; } } } } var len = v >> 2; if (len > w - x) { len = w - x; } var color = v & 0x03; if (color > 0) { var c = fourColors[color]; bmp.SetPixel(x, y, c, len); } x += len; if (x >= w) { y++; if (y >= h) { break; } x = 0; nibbleOffset += (nibbleOffset & 1); } } return(0); }
public Bitmap Draw(double[] samples) { int width = samples.Length / _nfft; int height = _nfft / 2; var bmp = new FastBitmap(new Bitmap(width, height)); bmp.LockImage(); for (int x = 0; x < width; x++) { // read a segment of the recorded signal for (int i = 0; i < _nfft; i++) { _segment[i] = samples[x * _nfft + i] * _window[i]; } // transform to the frequency domain _fft.ComputeForward(_segment); // compute the magnitude of the spectrum MagnitudeSpectrum(_segment, _magnitude); // draw for (int y = 0; y < height; y++) { int colorIndex = _mapper.Map(_magnitude[y]); bmp.SetPixel(x, height - y - 1, _palette[colorIndex]); } } bmp.UnlockImage(); return(bmp.GetBitmap()); }
public Bitmap Draw(double[] samples) { int width = samples.Length / _nfft; int height = _nfft / 2; var bmp = new FastBitmap(new Bitmap(width, height)); bmp.LockImage(); for (int x = 0; x < width; x++) { // process 2 segments offset by -1/4 and 1/4 fft size, resulting in 1/2 fft size // window spacing (the minimum overlap to avoid discarding parts of the signal) ProcessSegment(samples, (x * _nfft) - (x > 0 ? _nfft / 4 : 0), _magnitude1); ProcessSegment(samples, (x * _nfft) + (x < width - 1 ? _nfft / 4 : 0), _magnitude2); // draw for (int y = 0; y < height; y++) { int colorIndex = _mapper.Map((_magnitude1[y] + _magnitude2[y]) / 2.0); bmp.SetPixel(x, height - y - 1, _palette[colorIndex]); } } bmp.UnlockImage(); return(bmp.GetBitmap()); }