コード例 #1
0
ファイル: TileObject.cs プロジェクト: bdecori/win8
        public async Task<bool> UpdateAllTiles()
        {
            TaskingObject to = new TaskingObject();
            UnityDataAccess uda = new UnityDataAccess();

            if (string.IsNullOrEmpty(objUnityData.Token))
                objUnityData.Token = await uda.GetToken(objUnityData.UnitySvcUser,objUnityData.UnitySvcPwd,objUnityData.UnityAppName);

            return await to.ProcessTaskTileUpdates(objUnityData.UnityAppUser);

        
        }
コード例 #2
0
ファイル: UserObject.cs プロジェクト: bdecori/win8
       public async Task<bool> Logon(CancellationToken ct)
       {
           string jsonresultUserAuth = "";
           string sAppUser = "";

          
            
               CredentialPickerOptions co = new CredentialPickerOptions();
               co.Message = "Please enter your logid and password.";
               co.AuthenticationProtocol = AuthenticationProtocol.Basic;
               co.AlwaysDisplayDialog = true;
               co.Caption = "Allscripts Wand";
               co.TargetName = this.ToString();
               co.CallerSavesCredential = false;
               co.CredentialSaveOption = CredentialSaveOption.Hidden;

               CredentialPickerResults credPickerResults = await CredentialPicker.PickAsync(co).AsTask(ct);
               if (credPickerResults.ErrorCode == 0)
               {
                   if (string.IsNullOrEmpty(objUnityData.UnityURL))
                   {
                       MessageDialog md = new MessageDialog("Unity URL not set. please set this in the Settings charm and try again.");

                      
                       await md.ShowAsync();
                     //  m_sURL = "http://10.160.146.32/unity/unityservice.svc/json/";
                     //  UnityData.UnityURL = m_sURL;
                       return false;
                   }
                   UnityDataAccess uda = new UnityDataAccess();
                
                   //todo remove dztest harcodes, make appname for metro
                   string sToken = await uda.GetToken(objUnityData.UnitySvcUser, objUnityData.UnitySvcPwd, objUnityData.UnityAppUser);
                  //set once for the app.
                   if (!string.IsNullOrEmpty(sToken))
                       objUnityData.Token = sToken;

                   //todo make this xml string accurate with device names.
                   string sXML = "<context><identifier>3baf035536659932886622bc99820eb5d6980bee</identifier><model>test</model>" +
                 "<deviceName>testdev</deviceName><systemName>metro</systemName><systemVersion>4.3.5</systemVersion>" +
                 "<appVersion>1.0</appVersion></context>";
     
                   //use jmedici demo if no creds are supplied.
                   if (string.IsNullOrEmpty(credPickerResults.CredentialUserName))
                   {
                       string spwd = "password01";
                       jsonresultUserAuth = await uda.Magic("getuserauthentication", "jmedici", objUnityData.UnityAppName, "", sToken, spwd, "", "1.0", sXML, "", string.Empty, null);
                       sAppUser = "******";
                   }
                   else
                   {
                       jsonresultUserAuth = await uda.Magic("getuserauthentication", credPickerResults.CredentialUserName.ToString(), objUnityData.UnityAppName, "", sToken, credPickerResults.CredentialPassword.ToString(), "", "1.0", sXML, "", string.Empty, null);
                       sAppUser = credPickerResults.CredentialUserName.ToString();
                   }
              
                   //

                   JArray obj = Newtonsoft.Json.Linq.JArray.Parse(jsonresultUserAuth);
                   JObject jo = JObject.Parse(obj[0].ToString());

                   //todo handle invalid and locked out users.
                   string sValidUser = ((string)jo["getuserauthenticationinfo"][0]["ValidUser"]);
                   string sLockOut = ((string)jo["getuserauthenticationinfo"][0]["Lockout"]);

                   string sError = ((string)jo["getuserauthenticationinfo"][0]["ErrorMessage"]);

                   if (!string.IsNullOrEmpty(sError))
                   {
                       MessageDialog md = new MessageDialog("login error :" + sError);
                       await md.ShowAsync();
                      // await Logon(ct);
                       return false;
                   }
                   else
                   {
                      objUnityData.UnityAppUser = sAppUser ;
                      
                       return true;
                   }
               }
               else
               {
                 
                   return false;

               }
              
           
          
       }