public NetworkServer() { m_Dispose = false; m_Transport = new ServerTransport(); m_Connections = new HDictionary <uint, Connection>(); m_WrapChannels = new HConcurrentQueue <WrapChannel>(); }
public Entities(AbsWorld world) { m_World = world; m_Removes = new List <uint>(); m_Entities = new HDictionary <uint, Entity>(); }
public Connection(IChannel channel) { m_Channel = channel; m_Protocols = new HDictionary <Type, AbsProtocolHandler>(); }
public Cops() { m_Cops = new HDictionary <Type, ICop>(); }