public ModelScene(GameEngine game) : base(game) { // Create a title sprite to display the name of this scene. title = new VideoFont("Nibiru Engine - Model Demo Scene", @"Fonts\trebuchet", new Vector2(10, 10), Color.White); // Setup a camera to view this scene. Camera = new GameCamera(game, PlayerIndex.One, new Vector3(0, 0, 50), Vector3.Zero, Vector3.Up, 1, 10000, 250.0f); Camera.AllowMove = true; Camera.AllowPitch = true; Camera.AllowYaw = false; Camera.AllowRoll = false; Camera.UseKeyboard = true; // Setup the sky dome that will render a sky/sun around the world. Sky = new GameSkyDome(game, Camera); // Setup a game terrain that will be loaded from the heightmap image. Terrain = new GameTerrain2(game, Camera, Sky, @"Models\terrain", @"Models\ground"); // Create the spaceship avatar that the camera will center around. spaceship = new VideoModel(Camera, @"Models\spaceship"); Attach(title); Attach(spaceship); }
public GameTerrain2(GameEngine game, GameCamera camera, GameSkyDome dome, string modelResource, string textureResource) : base(game) { Throw.IfNull(this, "dome", dome); Throw.IfNull(this, "camera", camera); this.dome = dome; this.camera = camera; this.modelResource = modelResource; this.textureResource = textureResource; this.effectResource = @"Effects\atmosphere"; Loaded = false; }