public void ComponentStart(SettlementComponents settlementComponents) { base.ComponentStart(settlementComponents); productionBuildings.Add(appleOrchard); productionBuildings.Add(bakery); productionBuildings.Add(chickenFarm); productionBuildings.Add(dairyFarm); productionBuildings.Add(wheatField); }
public void ComponentStart(SettlementComponents _settlementComponents) { settlementComponents = _settlementComponents; }
void Start() { GameManager.instance.Register(this); components = GetComponent <SettlementComponents>(); }