private void initialize() { defaults().space(16); add(contentTable = new Table()).expand().fill(); row(); add(buttonTable = new Table()); contentTable.defaults().space(16); buttonTable.defaults().space(16); }
private void initialize() { defaults().space( 16 ); add( contentTable = new Table() ).expand().fill(); row(); add( buttonTable = new Table() ); contentTable.defaults().space( 16 ); buttonTable.defaults().space( 16 ); }
void prepCanvas() { _skin = Skin.createDefaultSkin(); // modify some of the default styles to better suit our needs var tfs = _skin.get<TextFieldStyle>(); tfs.background.leftWidth = tfs.background.rightWidth = 4; tfs.background.bottomHeight = 0; tfs.background.topHeight = 3; var checkbox = _skin.get<CheckBoxStyle>(); checkbox.checkboxOn.minWidth = checkbox.checkboxOn.minHeight = 15; checkbox.checkboxOff.minWidth = checkbox.checkboxOff.minHeight = 15; checkbox.checkboxOver.minWidth = checkbox.checkboxOver.minHeight = 15; // since we arent using this as a Component on an Entity we'll fake it here ui = new UICanvas(); ui.onAddedToEntity(); ui.stage.isFullScreen = true; _table = new Table(); _table.top().left(); _table.defaults().setPadTop( 4 ).setPadLeft( 4 ).setPadRight( 0 ).setAlign( Align.left ); _table.setBackground( new PrimitiveDrawable( new Color( 40, 40, 40 ) ) ); // wrap up the table in a ScrollPane _scrollPane = ui.stage.addElement( new ScrollPane( _table, _skin ) ); // force a validate which will layout the ScrollPane and populate the proper scrollBarWidth _scrollPane.validate(); _scrollPane.setSize( 295 + _scrollPane.getScrollBarWidth(), Screen.height ); }