/// <summary> /// gets the layerDepth for a child composite. It calculates it by first getting the composite (parent) layerDepth the standard way /// (via zIndexMaxComp) and then subtracting the inverse of the child (O2DMainItem) layerDepth which uses zIndexMaxChild. For this to /// work intelligently zIndexMaxComp should be the standard scene.zIndexMax value and zIndexMaxChild should be a much higher number. The /// reason for this is so that the parent component has a small offset to use for each child and so they dont overflow to the next zIndex. /// /// Example: parent is 14. Any children must end up being between 14 and 15 so they dont overflow on top of another composite. /// </summary> /// <returns>The depth for child.</returns> /// <param name="zIndexMaxComp">Z index max comp.</param> /// <param name="child">Child.</param> /// <param name="zIndexMaxChild">Z index max child.</param> public float layerDepthForChild(float zIndexMaxComp, O2DMainItem child, float zIndexMaxChild = 100) { return(calculateLayerDepth(zIndexMaxComp) - (1 - child.calculateLayerDepth(zIndexMaxChild))); }
/// <summary> /// gets the layerDepth for a child composite. It calculates it by first getting the composite (parent) layerDepth the standard way /// (via zIndexMaxComp) and then subtracting the inverse of the child (O2DMainItem) layerDepth which uses zIndexMaxChild. For this to /// work intelligently zIndexMaxComp should be the standard scene.zIndexMax value and zIndexMaxChild should be a much higher number. The /// reason for this is so that the parent component has a small offset to use for each child and so they dont overflow to the next zIndex. /// /// Example: parent is 14. Any children must end up being between 14 and 15 so they dont overflow on top of another composite. /// </summary> /// <returns>The depth for child.</returns> /// <param name="zIndexMaxComp">Z index max comp.</param> /// <param name="child">Child.</param> /// <param name="zIndexMaxChild">Z index max child.</param> public float layerDepthForChild( float zIndexMaxComp, O2DMainItem child, float zIndexMaxChild = 100 ) { return calculateLayerDepth( zIndexMaxComp ) - ( 1 - child.calculateLayerDepth( zIndexMaxChild ) ); }