public PhysicsPropertiesVO(PhysicsPropertiesVO physicsPropertiesVO) { this.gravityX = physicsPropertiesVO.gravityX; this.gravityY = physicsPropertiesVO.gravityY; this.sleepVelocity = physicsPropertiesVO.sleepVelocity; this.enabled = physicsPropertiesVO.enabled; }
public SceneVO(SceneVO vo) { sceneName = vo.sceneName; composite = new CompositeVO(vo.composite); ambientColor = vo.ambientColor; physicsPropertiesVO = new PhysicsPropertiesVO(vo.physicsPropertiesVO); lightSystemEnabled = vo.lightSystemEnabled; }