/// <summary> /// Removes a previously created texture pointer, releasing its reference and allowing it to be deallocated /// </summary> /// <param name="texture"></param> /// <returns></returns> public IntPtr BindTexture(Texture2D texture) => _renderer.BindTexture(texture);
/// <summary> /// Removes a previously created texture pointer, releasing its reference and allowing it to be deallocated /// </summary> /// <param name="texture"></param> /// <returns></returns> public IntPtr BindTexture(Texture2D texture) { return(_renderer.BindTexture(texture)); }