public Intersects ( |
||
box | ||
return | float? |
public float? Intersects(Ray3D ray) { return ray.Intersects(this); }
public float?Intersects(Ray3D ray) { return(ray.Intersects(this)); }
public float? Intersects(Ray3D ray) { return ray.Intersects(this); }
public float?Intersects(Ray3D ray) { return(ray.Intersects(this)); }