コード例 #1
0
ファイル: GameHandler.cs プロジェクト: tarsupin/Nexus
        public GameHandler(string saveId)
        {
            this.saveId = saveId;

            // Make sure the Saves directory exists.
            Systems.filesLocal.MakeDirectory("Saves/" + saveId);
            Systems.filesLocal.MakeDirectory("Saves/" + saveId + "/Campaign");

            // Content
            this.levelContent = new LevelContent();
            this.worldContent = new WorldContent();

            // State
            this.campaignState = new CampaignState(this);
            this.levelState    = new LevelState(this);
            this.playlistState = new PlaylistState(this);
        }
コード例 #2
0
        // Complete Level
        public void CompleteLevel(Character character)
        {
            this.FullReset();

            // Update Campaign Benefits, if applicable.
            CampaignState campaign = Systems.handler.campaignState;

            if (campaign.worldId.Length > 0)
            {
                campaign.SetUpgradesByCharacter(character);
                campaign.ProcessLevelCompletion(this.levelId);
                SceneTransition.ToWorld(campaign.worldId);
                return;
            }

            // If we arrive here, there was no world to return to.
            SceneTransition.ToPlanetSelection();
        }