// Go to World Scene public static void ToWorld(string worldId, bool finalTest = false) { GameHandler handler = Systems.handler; // If we're already in a World Scene, verify that we're loading a different world from our current one. if (Systems.scene is WorldScene && worldId == handler.worldContent.worldId) { return; } // Get World Path & Retrieve World Data if (!handler.worldContent.LoadWorldData(worldId)) { if (finalTest == false) { _ = SceneTransition.DownloadWorld(worldId); } return; } // Prepare Next Scene SceneTransition.nextScene = new WorldScene(); }