/// <summary> /// A simple construtor that initializes the object with the given dependencies. /// </summary> /// <param name="p_msfFunctions">The object that proxies the script function calls /// out of the sandbox.</param> public ModScriptInterpreterContext(ModScriptFunctionProxy p_msfFunctions) { Variables = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase); FunctionProxy = p_msfFunctions; Variables.Add("NewLine", Environment.NewLine); Variables.Add("Tab", "\t"); }
/// <summary> /// A simple construtor that initializes the object with the given values. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> /// <param name="p_strScript">The script to execute.</param> public ModScriptInterpreter(ModScriptFunctionProxy p_msfFunctions, string p_strScript) { m_strScript = p_strScript; Regex rgxAllowRunOnLines = new Regex(@"^\s*AllowRunOnLines\s*$", RegexOptions.Multiline); if (rgxAllowRunOnLines.IsMatch(m_strScript)) { m_strScript = rgxAllowRunOnLines.Replace(m_strScript, ""); Regex rgxContinuedLines = new Regex(@"\\\s*\n", RegexOptions.Multiline); m_strScript = rgxContinuedLines.Replace(m_strScript, ""); } m_sicContext = CreateInterpreterContext(p_msfFunctions); }
/// <summary> /// Creates the context object that tracks the state of the script being executed. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> /// <returns>The context object to use to track the state of the script being executed.</returns> protected override ModScriptInterpreterContext CreateInterpreterContext(ModScriptFunctionProxy p_msfFunctions) { return new MorrowindModScriptInterpreterContext(p_msfFunctions); }
/// <summary> /// A simple construtor that initializes the object with the given values. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> /// <param name="p_strScript">The script to execute.</param> public MorrowindModScriptInterpreter(ModScriptFunctionProxy p_msfFunctions, string p_strScript) : base(p_msfFunctions, p_strScript) { }
/// <summary> /// A simple construtor that initializes the object with the given dependencies. /// </summary> /// <param name="p_msfFunctions">The object that proxies the script function calls /// out of the sandbox.</param> public OblivionModScriptInterpreterContext(ModScriptFunctionProxy p_msfFunctions) : base(p_msfFunctions) { }
/// <summary> /// A simple construtor that initializes the object with the given values. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> /// <param name="p_strScript">The script to execute.</param> public OblivionModScriptInterpreter(ModScriptFunctionProxy p_msfFunctions, string p_strScript) : base(p_msfFunctions, p_strScript) { }
/// <summary> /// A simple construtor that initializes the object with the given values. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> /// <param name="p_strScript">The script to execute.</param> public DragonAge2ModScriptInterpreter(ModScriptFunctionProxy p_msfFunctions, string p_strScript) : base(p_msfFunctions, p_strScript) { }
/// <summary> /// A simple construtor that initializes the object with the given dependencies. /// </summary> /// <param name="p_msfFunctions">The object that proxies the script function calls /// out of the sandbox.</param> public Witcher2ModScriptInterpreterContext(ModScriptFunctionProxy p_msfFunctions) : base(p_msfFunctions) { }
/// <summary> /// A simple construtor that initializes the object with the given dependencies. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> public ScriptRunner(ModScriptFunctionProxy p_msfFunctions) { m_msfFunctions = p_msfFunctions; }
/// <summary> /// A simple construtor that initializes the object with the given dependencies. /// </summary> /// <param name="p_msfFunctions">The object that proxies the script function calls /// out of the sandbox.</param> public StarboundModScriptInterpreterContext(ModScriptFunctionProxy p_msfFunctions) : base(p_msfFunctions) { }
/// <summary> /// A simple construtor that initializes the object with the given values. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> /// <param name="p_strScript">The script to execute.</param> public GrimrockModScriptInterpreter(ModScriptFunctionProxy p_msfFunctions, string p_strScript) : base(p_msfFunctions, p_strScript) { }
/// <summary> /// Creates the context object that tracks the state of the script being executed. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> /// <returns>The context object to use to track the state of the script being executed.</returns> protected override ModScriptInterpreterContext CreateInterpreterContext(ModScriptFunctionProxy p_msfFunctions) { return new StateOfDecayModScriptInterpreterContext(p_msfFunctions); }
/// <summary> /// A simple construtor that initializes the object with the given values. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> /// <param name="p_strScript">The script to execute.</param> public StateOfDecayModScriptInterpreter(ModScriptFunctionProxy p_msfFunctions, string p_strScript) : base(p_msfFunctions, p_strScript) { }
/// <summary> /// Creates the context object that tracks the state of the script being executed. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> /// <returns>The context object to use to track the state of the script being executed.</returns> protected virtual ModScriptInterpreterContext CreateInterpreterContext(ModScriptFunctionProxy p_msfFunctions) { return new ModScriptInterpreterContext(p_msfFunctions); }
/// <summary> /// A simple construtor that initializes the object with the given dependencies. /// </summary> /// <param name="p_msfFunctions">The object that proxies the script function calls /// out of the sandbox.</param> public GrimrockModScriptInterpreterContext(ModScriptFunctionProxy p_msfFunctions) : base(p_msfFunctions) { }
/// <summary> /// A simple construtor that initializes the object with the given dependencies. /// </summary> /// <param name="p_msfFunctions">The object that proxies the script function calls /// out of the sandbox.</param> public DarkSoulsModScriptInterpreterContext(ModScriptFunctionProxy p_msfFunctions) : base(p_msfFunctions) { }
/// <summary> /// A simple construtor that initializes the object with the given dependencies. /// </summary> /// <param name="p_msfFunctions">The object that proxies the script function calls /// out of the sandbox.</param> public DragonAgeModScriptInterpreterContext(ModScriptFunctionProxy p_msfFunctions) : base(p_msfFunctions) { }
/// <summary> /// A simple construtor that initializes the object with the given values. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> /// <param name="p_strScript">The script to execute.</param> public DarkSouls2ModScriptInterpreter(ModScriptFunctionProxy p_msfFunctions, string p_strScript) : base(p_msfFunctions, p_strScript) { }
/// <summary> /// A simple constructor that initializes the object with the given values. /// </summary> /// <param name="p_gmdGameMode">The game mode currently being managed.</param> /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param> /// <param name="p_msfFunctions">The proxy providing the implementations of the functions available to the mod script script.</param> public ModScriptExecutor(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, ModScriptFunctionProxy p_msfFunctions) { m_gmdGameMode = p_gmdGameMode; m_eifEnvironmentInfo = p_eifEnvironmentInfo; m_msfFunctions = p_msfFunctions; }
/// <summary> /// A simple construtor that initializes the object with the given dependencies. /// </summary> /// <param name="p_msfFunctions">The object that proxies the script function calls /// out of the sandbox.</param> public MorrowindModScriptInterpreterContext(ModScriptFunctionProxy p_msfFunctions) : base(p_msfFunctions) { }
/// <summary> /// A simple construtor that initializes the object with the given values. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> /// <param name="p_strScript">The script to execute.</param> public Witcher2ModScriptInterpreter(ModScriptFunctionProxy p_msfFunctions, string p_strScript) : base(p_msfFunctions, p_strScript) { }
/// <summary> /// Creates the context object that tracks the state of the script being executed. /// </summary> /// <param name="p_msfFunctions">The object that implements the script functions.</param> /// <returns>The context object to use to track the state of the script being executed.</returns> protected override ModScriptInterpreterContext CreateInterpreterContext(ModScriptFunctionProxy p_msfFunctions) { return new DragonAge2ModScriptInterpreterContext(p_msfFunctions); }
/// <summary> /// A simple construtor that initializes the object with the given dependencies. /// </summary> /// <param name="p_msfFunctions">The object that proxies the script function calls /// out of the sandbox.</param> public StateOfDecayModScriptInterpreterContext(ModScriptFunctionProxy p_msfFunctions) : base(p_msfFunctions) { }