コード例 #1
0
ファイル: Swoosher.xaml.cs プロジェクト: Shine6Z/GenXSource
        private ICollection <BSPImage> PreparePhotos(IEnumerable <string> urls)
        {
            var items = new List <BSPImage>();
            var count = urls.Count();
            var size  = (int)Math.Ceiling(Math.Pow(count, 1.0 / 3));

            // TODO: Properly split BSP items in tree if they cross planes; then don't need to force even-valued sizez
            if ((size & 1) == 1)
            {
                ++size;
            }
            var offset = -(((double)size - 1) / 2);
            var origin = new Vector3D(offset, offset, offset);

            pending = 0;
            var positions = new Dictionary <string, string>();
            var rand      = new Random();

            foreach (var url in urls)
            {
                Point3D point;
                string  key;

                do
                {
                    point = new Point3D(
                        rand.Next(size),
                        rand.Next(size),
                        rand.Next(size));

                    key = point.X + "," + point.Y + "," + point.Z;
                }while (positions.ContainsKey(key));

                positions[key] = url;

                var image = new BSPImage(point + origin, new Uri(url));
                image.Loaded += delegate { if (Interlocked.Decrement(ref pending) < 1)
                                           {
                                               loading.Stop();
                                           }
                };
                image.Failed += delegate { if (Interlocked.Decrement(ref pending) < 1)
                                           {
                                               loading.Stop();
                                           }
                };
                image.Click    += ItemClick;
                image.WebClick += ItemWebClick;

                items.Add(image);
            }

            pending = items.Count;

            return(items);
        }
コード例 #2
0
ファイル: Swoosher.xaml.cs プロジェクト: Shine6Z/GenXSource
        private void SelectItem(BSPImage image)
        {
            if (selected == image)
            {
                image.Selected = false;
                image.RefreshState();
                selected  = null;
                to        = from;
                fromZ     = camera.Position.Z;
                toZ       = -10;
                slerp     = 1;
                jumpAngle = 0;
            }
            else
            {
                if (selected != null)
                {
                    var oldImage = (BSPImage)selected;
                    oldImage.Selected = false;
                    oldImage.RefreshState();
                }

                image.Selected = true;
                image.Visited  = true;
                image.RefreshState();
                selected = image;

                Point3D  center = image.Position;
                Vector3D dir    = (Vector3D)center;
                dir.Normalize();

                Point3D viewpoint = center + (dir * image.ViewDistance);

                var axis  = Vector3D.CrossProduct((Vector3D)camera.Position, (Vector3D)viewpoint);
                var angle = Vector3D.AngleBetween((Vector3D)camera.Position, (Vector3D)viewpoint);

                to = (axis != new Vector3D())
                                        ? new Quaternion(axis, angle)
                                        : new Quaternion(new Vector3D(0, 1, 0), angle);

                to.Normalize();

                toZ = -((Vector3D)viewpoint).Length;

                slerp     = 1;
                jumpAngle = Vector3D.AngleBetween(
                    (Vector3D)camera.GetRotationMatrix().Transform(camera.Position),
                    (Vector3D)viewpoint);
            }
        }
コード例 #3
0
		private void SelectItem( BSPImage image )
		{
			if ( selected == image )
			{
				image.Selected = false;
				image.RefreshState();
				selected = null;
				to = from;
				fromZ = camera.Position.Z;
				toZ = -10;
				slerp = 1;
				jumpAngle = 0;
			}
			else
			{
				if ( selected != null )
				{
					var oldImage = (BSPImage)selected;
					oldImage.Selected = false;
					oldImage.RefreshState();
				}

				image.Selected = true;
				image.Visited = true;
				image.RefreshState();
				selected = image;

				Point3D center = image.Position;
				Vector3D dir = (Vector3D)center;
				dir.Normalize();

				Point3D viewpoint = center + ( dir * image.ViewDistance );

				var axis = Vector3D.CrossProduct( (Vector3D)camera.Position, (Vector3D)viewpoint );
				var angle = Vector3D.AngleBetween( (Vector3D)camera.Position, (Vector3D)viewpoint );

				to = ( axis != new Vector3D() )
					? new Quaternion( axis, angle )
					: new Quaternion( new Vector3D( 0, 1, 0 ), angle );

				to.Normalize();

				toZ = -( (Vector3D)viewpoint ).Length;

				slerp = 1;
				jumpAngle = Vector3D.AngleBetween(
					(Vector3D)camera.GetRotationMatrix().Transform( camera.Position ),
					(Vector3D)viewpoint );
			}
		}
コード例 #4
0
		private ICollection<BSPImage> PreparePhotos( IEnumerable<string> urls )
		{
			var items = new List<BSPImage>();
			var count = urls.Count();
			var size = (int)Math.Ceiling( Math.Pow( count, 1.0 / 3 ) );
			// TODO: Properly split BSP items in tree if they cross planes; then don't need to force even-valued sizez
			if ( ( size & 1 ) == 1 ) ++size;
			var offset = -( ( (double)size - 1 ) / 2 );
			var origin = new Vector3D( offset, offset, offset );

			pending = 0;
			var positions = new Dictionary<string, string>();
			var rand = new Random();

			foreach ( var url in urls )
			{
				Point3D point;
				string key;

				do
				{
					point = new Point3D(
						rand.Next( size ),
						rand.Next( size ),
						rand.Next( size ) );

					key = point.X + "," + point.Y + "," + point.Z;
				}
				while ( positions.ContainsKey( key ) );

				positions[ key ] = url;

				var image = new BSPImage( point + origin, new Uri( url ) );
				image.Loaded += delegate { if ( Interlocked.Decrement( ref pending ) < 1 ) loading.Stop(); };
				image.Failed += delegate { if ( Interlocked.Decrement( ref pending ) < 1 ) loading.Stop(); };
				image.Click += ItemClick;
				image.WebClick += ItemWebClick;

				items.Add( image );
			}

			pending = items.Count;

			return items;
		}