コード例 #1
0
        void OnDestroy()
        {
            //Debug.Log("Destroying body");

            //gcHandle_instance.Free();

            NewtonWorld world = NewtonWorld.Instance;

            // No need to destroy the body if the application is shutting down, Newton will have destroyed all remaining bodies.
            if (world != null)
            {
                //Debug.Log("Destroyed body(" + pBody.ToString() + ")");
                NewtonAPI.NewtonDestroyBody(pBody);
            }
            //else
            //    Debug.Log("World already destroyed");
        }