コード例 #1
0
ファイル: DynamicTexture.cs プロジェクト: Wiladams/NewTOAPIA
        void Resize(int width, int height, IntPtr pixels, int bytesPerPixel)
        {
            fWidth = width;
            fHeight = height;
            fPixelLength = width * height * bytesPerPixel;
            fPixelPtr = pixels;

            // Free up the current buffer object
            if (null != fBufferObject)
            {
                fBufferObject.Dispose();
            }

            fBufferObject = new PixelBufferObjectUnpacked(GI, BufferUsage.StreamDraw, fPixelLength);

            // Delete the current texture ID
            uint[] texid = { TextureID };
            GI.DeleteTextures(1, texid);

            // Get a new texture ID
            TextureID = GLTexture.GetNewTextureID();


            // Set our typical parameters
            GI.BindTexture(TextureBindTarget.Texture2d, TextureID);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapS, TextureWrapMode.Clamp);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapT, TextureWrapMode.Clamp);
            
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMinFilter, TextureMinFilter.Linear);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMagFilter, TextureMagFilter.Linear);
            GI.TexEnv(TextureEnvModeParam.Decal);

            fNeedsResize = false;
        }
コード例 #2
0
ファイル: VideoTexture.cs プロジェクト: Wiladams/NewTOAPIA
        void SetupCaptureDevice(GraphicsInterface gi)
        {
            // Create the buffer object based on the video source sizes
            fBufferObject = new PixelBufferObjectUnpacked(gi, BufferUsage.StreamDraw, IntPtr.Zero, fVideoSource.Height * fVideoSource.Width * 3);

            // Set our typical parameters
            GI.BindTexture(TextureBindTarget.Texture2d, TextureID);
            
            SetupFiltering();
            SetupWrapping();

            // Register the function to receive notification when data is received
            fVideoSource.NewFrame += ReceivedNewFrame;
        }
コード例 #3
0
ファイル: VideoTexture.cs プロジェクト: Wiladams/NewTOAPIA
        void SetupCaptureDevice(GraphicsInterface gi)
        {
            // Create the buffer object based on the video source sizes
            fBufferObject = new PixelBufferObjectUnpacked(gi, BufferUsage.StreamDraw, fVideoSource.Height * fVideoSource.Width * 3);

            fBufferObject.Bind();
            int buffSize = fBufferObject.Size;
            BufferUsage usage = fBufferObject.Usage;
            fBufferObject.Unbind();


            // Set our typical parameters
            GI.BindTexture(TextureBindTarget.Texture2d, TextureID);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapS, TextureWrapMode.Clamp);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapT, TextureWrapMode.Clamp);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMinFilter, TextureMinFilter.Linear);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMagFilter, TextureMagFilter.Linear);

            // Register the function to receive notification when data is received
            fVideoSource.NewFrame += new CameraEventHandler(ReceivedNewFrame);

            Start();
        }