private Thing SpawnTunnels(Map map) { IntVec3 loc; if (!RatkinTunnelCellFinder.FindFoodStockpile(out loc, map)) { return(null); } Thing thing = GenSpawn.Spawn(ThingMaker.MakeThing(RatkinBuildingDefOf.RK_ThiefTunnelSpawner, null), loc, map, WipeMode.FullRefund); return(thing); }
private Thing SpawnTunnels(Map map, IncidentParms parms) { IntVec3 loc; if (!RatkinTunnelCellFinder.FindPowerPlantNearCell(out loc, map)) //발전 시설이 없다면 터널을 생성하지 않는다. { return(null); } Thing thing = GenSpawn.Spawn(ThingMaker.MakeThing(RatkinBuildingDefOf.RK_GuerrillaTunnelSpawner, null), loc, map, WipeMode.FullRefund); ((GuerrillaTunnelSpawner)thing).eventPoint = parms.points; return(thing); }
protected override bool CanFireNowSub(IncidentParms parms) { Map map = (Map)parms.target; IntVec3 intVec; return(base.CanFireNowSub(parms) && Find.FactionManager.FirstFactionOfDef(RatkinFactionDefOf.Rakinia).HostileTo(Faction.OfPlayer) && (RatkinTunnelUtility.TotalSpawnedTunnelCount(map) < 2) && RatkinTunnelCellFinder.FindPowerPlantNearCell(out intVec, map)); }