public static void BuildPrefab() { if (GreyGuonStone.orbitalPrefab != null) { return; } GameObject orbital = GuonToolbox.MakeAnimatedOrbital("Grey Guon Orbital", 2.5f, //Orbital radius 120f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 0, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/greyguon_animated_ingame1", "NevernamedsItems/Resources/GuonStones/greyguon_animated_ingame2", "NevernamedsItems/Resources/GuonStones/greyguon_animated_ingame3", "NevernamedsItems/Resources/GuonStones/greyguon_animated_ingame4", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(0, 0), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); //Wrap mode orbitalPrefab = orbital.GetComponent <PlayerOrbital>(); /* GameObject prefab = SpriteBuilder.SpriteFromResource("NevernamedsItems/Resources/greyguon_ingame"); * prefab.name = "Grey Guon Orbital"; * var body = prefab.GetComponent<tk2dSprite>().SetUpSpeculativeRigidbody(IntVector2.Zero, new IntVector2(7, 13)); * body.CollideWithTileMap = false; * body.CollideWithOthers = true; * body.PrimaryPixelCollider.CollisionLayer = CollisionLayer.EnemyBulletBlocker; * * orbitalPrefab = prefab.AddComponent<PlayerOrbital>(); * orbitalPrefab.motionStyle = PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS; * orbitalPrefab.shouldRotate = false; * orbitalPrefab.orbitRadius = 2.5f; * orbitalPrefab.orbitDegreesPerSecond = 120f; * orbitalPrefab.SetOrbitalTier(0); * * GameObject.DontDestroyOnLoad(prefab); * FakePrefab.MarkAsFakePrefab(prefab); * prefab.SetActive(false);*/ }
public static void LateInit() { GameObject YellowChamberOrbital = GuonToolbox.MakeAnimatedOrbital("Yellow Chamber LibramOrbital", 3f, //Orbital radius 120f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 0, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_yellow_001", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_yellow_002", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_yellow_003", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_yellow_004", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(1, 2), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); LibramOrbitalController YellowController = YellowChamberOrbital.AddComponent <LibramOrbitalController>(); YellowController.shoots = true; YellowController.gunIDToShoot = LovePistol.LovePistolID; GameObject SixthChamberOrbital = GuonToolbox.MakeAnimatedOrbital("Sixth Chamber LibramOrbital", 3f, //Orbital radius 120f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 0, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_sixth_001", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_sixth_002", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_sixth_003", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_sixth_004", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(1, 2), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); LibramOrbitalController SixthController = SixthChamberOrbital.AddComponent <LibramOrbitalController>(); SixthController.shoots = true; SixthController.shootDelay = 5; SixthController.curseShot = true; SixthController.gunIDToShoot = 45; GameObject OiledCylinderOrbital = GuonToolbox.MakeAnimatedOrbital("Oiled Cylinder LibramOrbital", 3.5f, //Orbital radius 240f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 0, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_oiled_001", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_oiled_002", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_oiled_003", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_oiled_004", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(1, 2), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); GameObject NitroglycylinderOrbital = GuonToolbox.MakeAnimatedOrbital("Nitroglycylinder LibramOrbital", 3f, //Orbital radius 120f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 0, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_nitro_001", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_nitro_002", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_nitro_003", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_nitro_004", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(1, 2), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); LibramOrbitalController NitroController = NitroglycylinderOrbital.AddComponent <LibramOrbitalController>(); NitroController.shoots = true; NitroController.gunIDToShoot = 81; NitroController.shootDelay = 8f; GameObject GlassChamberOrbital = GuonToolbox.MakeAnimatedOrbital("Glass Chamber LibramOrbital", 3f, //Orbital radius 120f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 0, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_glass_001", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_glass_002", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_glass_003", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_glass_004", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(1, 2), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); LibramOrbitalController GlassController = GlassChamberOrbital.AddComponent <LibramOrbitalController>(); GlassController.shoots = true; GlassController.gunIDToShoot = Glasster.GlassterID; GlassController.isGlass = true; GameObject FlamechamberOrbital = GuonToolbox.MakeAnimatedOrbital("Flamechamber LibramOrbital", 3f, //Orbital radius 120f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 0, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_flame_001", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_flame_002", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_flame_003", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_flame_004", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(1, 2), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); LibramOrbitalController FlameController = FlamechamberOrbital.AddComponent <LibramOrbitalController>(); FlameController.shoots = true; FlameController.gunIDToShoot = 336; GameObject SpringloadedChamberOrbital = GuonToolbox.MakeAnimatedOrbital("Springloaded Chamber LibramOrbital", 3f, //Orbital radius 120f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 0, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_spring_001", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_spring_002", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_spring_003", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_spring_004", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(1, 2), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); LibramOrbitalController SpringloadedController = SpringloadedChamberOrbital.AddComponent <LibramOrbitalController>(); SpringloadedController.shoots = true; SpringloadedController.shootDelay = 1f; SpringloadedController.gunIDToShoot = 50; GameObject WitheringChamberOrbital = GuonToolbox.MakeAnimatedOrbital("Withering Chamber LibramOrbital", 3f, //Orbital radius 120f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 0, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_withered_001", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_withered_002", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_withered_003", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_withered_004", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(1, 2), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); LibramOrbitalController WitheringController = WitheringChamberOrbital.AddComponent <LibramOrbitalController>(); WitheringController.shoots = true; WitheringController.gunIDToShoot = Redhawk.ID; GameObject HeavyChamberOrbital = GuonToolbox.MakeAnimatedOrbital("Heavy Chamber LibramOrbital", 1.7f, //Orbital radius 60f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 5, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_heavy_001", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_heavy_002", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_heavy_003", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_heavy_004", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(1, 2), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); GameObject CyclopeanChamberOrbital = GuonToolbox.MakeAnimatedOrbital("Cyclopean Chamber LibramOrbital", 3f, //Orbital radius 120f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 0, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_cyclop_001", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_cyclop_002", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_cyclop_003", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_cyclop_004", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(1, 2), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); LibramOrbitalController CyclopeanController = CyclopeanChamberOrbital.AddComponent <LibramOrbitalController>(); CyclopeanController.shoots = true; CyclopeanController.shootDelay = 6; CyclopeanController.gunIDToShoot = 404; CyclopeanController.isCyclops = true; GameObject RecyclinderOrbital = GuonToolbox.MakeAnimatedOrbital("Recyclinder LibramOrbital", 3f, //Orbital radius 120f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 0, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_recycle_001", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_recycle_002", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_recycle_003", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_recycle_004", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(1, 2), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); LibramOrbitalController RecycleController = RecyclinderOrbital.AddComponent <LibramOrbitalController>(); RecycleController.shoots = false; RecycleController.respondsToHit = true; RecycleController.isRecycle = true; GameObject BarrelChamberOrbital = GuonToolbox.MakeAnimatedOrbital("Barrel Chamber LibramOrbital", 3f, //Orbital radius 120f, //Orbital degrees per second 0, //Orbital Tier PlayerOrbital.OrbitalMotionStyle.ORBIT_PLAYER_ALWAYS, //Orbit mode 0, //Perfect orbital factor (synergy guons have it set around 10, other guons are 0) new List <string>() { "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_barrel_001", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_barrel_002", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_barrel_003", "NevernamedsItems/Resources/GuonStones/LibramOrbitals/libramorbtial_barrel_004", }, 6, //FPS new Vector2(9, 9), //Collider Dimensions new Vector2(1, 2), //Collider Offsets tk2dBaseSprite.Anchor.LowerLeft, //Sprite Anchor tk2dSpriteAnimationClip.WrapMode.Loop); LibramOrbitalController BarrelController = BarrelChamberOrbital.AddComponent <LibramOrbitalController>(); BarrelController.shoots = false; BarrelController.shootDelay = 1; BarrelController.isBarrel = true; chamberOrbitalPrefabs.Add(570, YellowChamberOrbital); //Charm shots chamberOrbitalPrefabs.Add(407, SixthChamberOrbital); chamberOrbitalPrefabs.Add(165, OiledCylinderOrbital); //No shots chamberOrbitalPrefabs.Add(Nitroglycylinder.NitroglycylinderID, NitroglycylinderOrbital); //Explosive shots chamberOrbitalPrefabs.Add(GlassChamber.GlassChamberID, GlassChamberOrbital); //Glass shots, shoots an extra bullet for each guon held chamberOrbitalPrefabs.Add(FlameChamber.ID, FlamechamberOrbital); //Fireballs chamberOrbitalPrefabs.Add(SpringloadedChamber.ID, SpringloadedChamberOrbital); chamberOrbitalPrefabs.Add(WitheringChamber.ID, WitheringChamberOrbital); chamberOrbitalPrefabs.Add(HeavyChamber.HeavyChamberID, HeavyChamberOrbital); //No Shots chamberOrbitalPrefabs.Add(CyclopeanChamber.ID, CyclopeanChamberOrbital); chamberOrbitalPrefabs.Add(Recyclinder.RecyclinderID, RecyclinderOrbital); //Gives +1 ammo when blocking a bullet chamberOrbitalPrefabs.Add(BarrelChamber.ID, BarrelChamberOrbital); }