コード例 #1
0
 public void Add(EffectVariantKey key, EffectVariant item)
 {
     mVariants.Add(key, item);
 }
コード例 #2
0
 public bool TryGetValue(EffectVariantKey key, out EffectVariant result)
 {
     return(mVariants.TryGetValue(key, out result));
 }
コード例 #3
0
        private static void AppendToGroup(Dictionary <GltfInstancedGroupKey, GltfInstanceDrawGroup> instanceDrawGroups, GltfNodeInfo node, int meshIndex, GltfMeshPrimitive primitive, EffectVariantKey key, EffectVariant found)
        {
            var groupKey = new GltfInstancedGroupKey
            {
                MeshIndex         = meshIndex,
                CameraSlotIndex   = 0,
                TextureSlotIndex  = 0,
                MaterialSlotIndex = primitive.Material.StorageIndex,

                VariantKey = key,
            };

            if (!instanceDrawGroups.TryGetValue(groupKey, out GltfInstanceDrawGroup drawGroup))
            {
                drawGroup = new GltfInstanceDrawGroup
                {
                    GroupKey = groupKey,
                    Variant  = found,
                    Members  = new List <GltfInstancedDraw>(),
                };

                instanceDrawGroups.Add(groupKey, drawGroup);
            }

            var instancedDraw = new GltfInstancedDraw
            {
                Key      = key,
                GroupKey = groupKey,
                Instance = new PerInstance
                {
                    Translation   = node.Transform.ExtractTranslation(),
                    Scale         = node.Transform.ExtractScale(),
                    Rotation      = node.Transform.ExtractRotation(true), // TODO
                    MaterialIndex = primitive.Material.Offset,
                },
            };

            drawGroup.Members.Add(instancedDraw);
        }