protected Painter(GraphicsManager manager) { GraphicsManager = manager; }
public MenuPainter(GraphicsManager manager) : base(manager) { }
public BasicPainter(GraphicsManager manager) : base(manager) { }
public WorldPainter(GraphicsManager manager) : base(manager) { _tiles = manager.Tiles; }
public MenuFactory(GraphicsManager graphicsManager) { _graphicsManager = graphicsManager; }
//Classes below called from XNA base classes. //It was made for logical isolation of the game functions from framework methods protected void GameInitialize() { //Loading configuration from file... var config = new Configuration(GameSettings.ConfigurationFile); //And writing it to static class GameSettings GameSettings.Load(config); //Initizating managers Managers.Add(ScreenManager = new ScreenManager()); Managers.Add(ControlsManager = new ControlsManager()); Managers.Add(GraphicsManager = new GraphicsManager(Graphics, GraphicsDevice, Window)); Managers.Add(MenuManager = new MenuManager()); Managers.Add(WorldManager = new WorldManager()); }
public SpriteFactory(GraphicsManager manager) { _graphicsManager = manager; }