コード例 #1
0
        public static GameServerArgument CreateFromConsoleInput()
        {
            GameServerArgument args = new GameServerArgument();
            string             s;

            // Get sizeX
            do
            {
                s = ConsoleManager.WaitGetPriorityInput("Input grid size along the X-axis: ", false);
            }while (int.TryParse(s, out args.sizeX));
            // Get sizeY
            do
            {
                s = ConsoleManager.WaitGetPriorityInput("Input grid size along the Y-axis: ", false);
            }while (int.TryParse(s, out args.sizeY));
            // Get maxPlayers
            do
            {
                s = ConsoleManager.WaitGetPriorityInput("Input maximum players: ", false);
            }while (int.TryParse(s, out args.maxPlayers));
            // Get minPlayers
            do
            {
                s = ConsoleManager.WaitGetPriorityInput("Input minimum players: ", false);
            }while (int.TryParse(s, out args.minPlayers));
            // Get port
            do
            {
                s = ConsoleManager.WaitGetPriorityInput("Input server port: ", false);
            }while (int.TryParse(s, out args.port));

            return(args);
        }
コード例 #2
0
        /// <summary>
        ///     Create a new GameServer from argument
        /// </summary>
        public GameServer(GameServerArgument args)
        {
            grid     = new Grid(args.sizeX, args.sizeY, args.maxPlayers, args.minPlayers);
            argument = args;

            NetPeerConfiguration config = new NetPeerConfiguration(Program.AppId);

            config.Port = args.port;
            config.AutoFlushSendQueue = true;
            StartServer(config);
        }
コード例 #3
0
 public bool TryParse(string s, out GameServerArgument args)
 {
     try
     {
         args = Parse(s);
         return(true);
     }
     catch (Exception)
     {
         args = default;
         return(false);
     }
 }
コード例 #4
0
        public GameServerArgument Parse(string s)
        {
            // Separate string
            string[] ss = s.Split('|');

            int[] ints = new int[5];

            for (int i = 0; i < 5; i++)
            {
                ints[i] = int.Parse(ss[i]);
            }

            GameServerArgument output = new GameServerArgument();

            output.sizeX      = ints[0];
            output.sizeY      = ints[1];
            output.maxPlayers = ints[2];
            output.minPlayers = ints[3];
            output.port       = ints[4];

            return(output);
        }