コード例 #1
0
 void c_ConnectionStatusChanged(object sender, ConnectionStatusChangedEventArgs e)
 {
     if (e.Connected)
     {
         UpdateStatus("Connection Size = Connected!" + e.RemoteGUID.ToString());
     }
     else
     {
          UpdateStatus("Connection Size = FAILED!");
     }
 }
コード例 #2
0
 private void comm_ConnectionStatusChanged(object sender, ConnectionStatusChangedEventArgs e)
 {
     Console.Write("Connected = " + e.Connected);
     if (e.Connected && comm.UserRole == Communicator.ROLE.SERVER)
     {
         Players.Add(e.RemoteGUID.ToString("N"), new Player(Players.Count, e.RemoteGUID.ToString("N")));
         myChat.NewMessage("System", Players[e.RemoteGUID.ToString("N")].PlayerName + (e.Connected ? " has connected." : " has disconnected"));
     }
     else
     {
         myChat.NewMessage("System", "You have " + (e.Connected ? " connected." : " been disconnected"));
     }
 }