public override void ApplyAnimation(BaseAnimation animation, bool reverse = false, Action onComplete = null, Action onBegin = null) { animation.Apply(m_canvasSprite, reverse, onComplete, onBegin); }
public void Add(BaseAnimation animation) { m_animations.Add(animation); }
public virtual void ApplyAnimation(BaseAnimation animation, bool reverse = false, Action onComplete = null, Action onBegin = null) { }