public FieldCanvas(GraphicsDevice device, int width, int height) : base(device, width, height) { this.m_cellsCanvas = new CellsCanvas(device, width, height); this.Init(); }
public FieldCanvas(GraphicsDevice device, bool createTexture = true) : base(device, createTexture) { this.m_cellsCanvas = new CellsCanvas(device, createTexture); this.Init(); }